Super Grower

Super Grower

di mrnannings
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Super Grower

Voto:
2.5
Rilasciato: October 08, 2018
Ultimo aggiornamento: October 08, 2018
Sviluppatore: mrnannings

Tag per Super Grower

Descrizione

Beat 40 levels by being agile, eat yellow dots and grow bigger. If enemies are smaller than you, they turn green and you are able to eat them. Remove all enemies from the battle arena to win the level. Game gets gradually more hectic and thus harder.

ESC back to level select

Come si gioca

Move the mouse and collect yellow coins

FAQ

Cos'è Super Grower?

Super Grower è un gioco d'azione top-down sviluppato da mrnannings in cui controlli un quadrato che cresce sconfiggendo nemici.

Come si gioca a Super Grower?

In Super Grower, muovi il tuo quadrato usando la tastiera, colpisci le forme nemiche per sconfiggerle e raccogli la loro essenza per crescere di dimensione.

Qual è l'obiettivo principale in Super Grower?

L'obiettivo principale in Super Grower è sopravvivere a ondate di nemici e crescere il più possibile assorbendo i nemici sconfitti.

Ci sono potenziamenti o sistemi di progressione in Super Grower?

Super Grower offre progressione aumentando la dimensione del quadrato man mano che sconfiggi nemici, rendendoti più forte e in grado di affrontare sfide più difficili.

Su quali piattaforme è disponibile Super Grower?

Super Grower è un gioco d'azione giocabile tramite browser online su piattaforme come Kongregate.

Commenti

0/1000
Pykrete avatar

Pykrete

Oct. 12, 2018

19
0

I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).

Rockphed avatar

Rockphed

Oct. 11, 2018

50
2

This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting.

Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.

Pykrete avatar

Pykrete

Oct. 11, 2018

57
3

There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.

Warlocked avatar

Warlocked

Oct. 18, 2018

6
0

Also does the screen -really- need to shake when you are trying to avoid a bajillion seeking blues?

ReverendDel avatar

ReverendDel

Oct. 12, 2018

29
4

The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.