HyperLight Classic

HyperLight Classic

di nug700
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HyperLight Classic

Voto:
2.4
Rilasciato: May 26, 2013
Ultimo aggiornamento: May 27, 2013
Sviluppatore: nug700

Tag per HyperLight Classic

Descrizione

Destroy the endless swarm of enemies.

Come si gioca

*up/down arrow keys to accelerate and decelerate.

*left/right arrow keys to turn

*Space to fire.

*Kill the enemy.

Aggiornamenti dello sviluppatore

May 27, 2013 1:21pm

V1.2:
*Added high Scores.
*Enemies are more spread out.
*health is more scarce.
*misc bug fixes.

Commenti

0/1000
MoratGurgeh avatar

MoratGurgeh

May. 29, 2013

2
0

Acceleration and deceleration work fine, it's the lack of any reference as to how fast your going that's the killer. The background is immobile and the planet appears to be just decoration. The thick red lines are the edge of the play area which you bounce off (at a 90 degree return angle). The only way to find the enemy is to try and catch them on the minimap and then stay close to them. Not really playable as-is.

nug700
nug700 Sviluppatore

thanks to for the feedback. I've been planning to have arrows on the side of the screen to show where the enemies are instead of the minimap, and to zoom out/in to represent speed.

nosajimiki avatar

nosajimiki

May. 31, 2013

1
0

Defiantly still an Alpha, but not a bad start. A few recommendations on the physics: (1) rotation feels static, you can make it feel smoother by giving it an acceleration vs friction equation. You'll want the friction co-efficent to be high so as not to make it feel too loose, but that way your angle isn't stuck at "X"deg increments. (2) As already mentioned, background movement is a must. Even it it's not "realistic" in space, it gives the user a since of speed and direction. (3)Add some sort of engine exhaust. Like bg movement, this give the user a feel for how he's moving. (4)Limit weapon range or effectiveness at range. Right now you can fire blindly at an opponent half way across the map and kill it with one lucky hit. (5) This isn't so much physics as a game-play note, but once you get the engine down, you'll want to add some variety to the enemies, your weapons, drops, etc.

Kumuro avatar

Kumuro

Jun. 10, 2013

0
0

Great game! This game has potential to become something great, though it could use aย bit of work. Keep up the good work though!

Aiolus avatar

Aiolus

May. 29, 2013

0
1

Virtually no acceleration and deceleration. Needs to be made into a game