Cubito Mayhem

Cubito Mayhem

di oultrox
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Cubito Mayhem

Voto:
3.7
Rilasciato: October 10, 2017
Ultimo aggiornamento: November 06, 2017
Sviluppatore: oultrox

Tag per Cubito Mayhem

Descrizione

Cubito è uno shooter arena top-down incentrato sulle meccaniche di blocco dei proiettili, pew pew pew pew e un po' di paw paw paw. Affronta tutte quelle figure geometriche che sono emerse dal vapornet e proclamati il maestro dei poligoni! [Il gioco si caricherà prima o poi, non preoccuparti.]. Questo gioco è stato creato come esperimento intenzionale dal nostro studio usando Unity2D per la prima volta! Crediti:. Musica di Soulbringer - Neurometabolic Stimulation. [Vuoi il nostro gioco sul tuo sito? Mandaci un messaggio privato e ne parleremo volentieri.].

Come si gioca

- W A S D o frecce per muoversi. - TIENI premuto Lshift o Rshift per abbassarti/camminare. - Mouse per mirare. - Clic sinistro per sparare. - Esc o P per mettere in pausa e aprire il menu delle opzioni (i controlli e gli effetti visivi sono completamente personalizzabili). - Fai scontrare i tuoi proiettili con quelli dei nemici per ottenere potenza di fuoco e sbloccare potenziamenti!

FAQ

Cos'è Cubito Mayhem?
Cubito Mayhem è uno sparatutto arcade d'azione sviluppato da Oultrox, dove controlli un cubo che combatte ondate di nemici.

Come si gioca a Cubito Mayhem?
In Cubito Mayhem muovi il tuo cubo nell'arena, spari ai nemici in arrivo e schivi gli attacchi per sopravvivere il più a lungo possibile.

Quali sono le principali caratteristiche di Cubito Mayhem?
Cubito Mayhem offre un gameplay di tiro frenetico, potenziamenti che migliorano le tue abilità e ondate di nemici sempre più difficili.

Cubito Mayhem ha sistemi di progressione o potenziamento?
Cubito Mayhem include power-up e upgrade che trovi durante la partita e che potenziano temporaneamente le tue abilità in ogni sessione.

Su quale piattaforma si può giocare a Cubito Mayhem?
Cubito Mayhem è un gioco giocabile gratuitamente su browser tramite Kongregate.

Aggiornamenti dello sviluppatore

Oct 18, 2018 11:28am

Hello guys! I got some news to share about this game and my life in general:

- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”

It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.

Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/

- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.

Hope you guys are doing fine, have a nice afternoon from Heizhu Games!

Commenti

0/1000
ADood avatar

ADood

Nov. 17, 2017

74
2

I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.

oultrox
oultrox Sviluppatore

Thanks for the feedback! hope you had fun.

pelife123 avatar

pelife123

Oct. 21, 2017

192
12

Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

oultrox
oultrox Sviluppatore

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

Rokubree avatar

Rokubree

Oct. 12, 2017

164
11

(Continued.)

At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.

That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

oultrox
oultrox Sviluppatore

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Saksenland avatar

Saksenland

Oct. 13, 2017

188
13

This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

oultrox
oultrox Sviluppatore

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

Rokubree avatar

Rokubree

Oct. 12, 2017

133
11

Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).

The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

oultrox
oultrox Sviluppatore

Amazing as heck men, thank you so much for the kind words.