Tunnel Strike
di Polymathic
Tunnel Strike
Tag per Tunnel Strike
Descrizione
Pilot your spacecraft through a tunnel to blow up the core in the middle, and then escape. Get money for upgrades with coins and by getting as far as you can.
Come si gioca
CONTROLS
WASD - Control spaceship
Shift/Z - Fire rockets
Spacebar - Fire guns
Q/E - Strafe left/right (need vectored thrust)
Tab - Reorient ship (need reorientator)
P - Pause/See instructions and options
R - Rear view camera
1-5 - Cycle through forward camera views
If there are performance issues like slowness or lights flashing on and off, change the lighting to medium quality in the options. You can change it to low if absolutely necessary, but it looks awful.
Aggiornamenti dello sviluppatore
v. 1.3:
Although itโs been over a year since I last touched this game, I thought Iโd do one more update after I was screwing around in Unity for old timeโs sake. I lowered the bounce factor which I think makes the game much more playable, and made champion mode available even if you have not actually won the right to play it. Be sure to check your rear view (R key) for missiles and to see all the cool stuff going on behind you in champion mode.
Commenti
Gheata
Jan. 09, 2012
It's impossible to control this rocket. It tends to go up.
Are you referring to the spaceship when the rockets are firing? Increasing the speed will add lift, so its normal for it to move up somewhat, especially with the big rockets. It shouldn't be impossible to control but I'll test it some. If anyone else has the same problem please comment.
Hotbiscuits
Aug. 19, 2012
It's near impossible to not hit the freaking walls.
SkyCharger001
Jan. 11, 2012
could you add a match-camera-to-craft option? currently, after a few turns it becomes impossible to see how the craft is orientated, making it practically unnavigable.
Added (use numbers 1-5 to cycle cameras) but I'm not sure if it makes it any easier to control.
Zaorine
Jan. 10, 2012
please add invert vertical control option.. not everyone prefer this type of control.
Done