Scent Trail Bot

Scent Trail Bot

di richthepanda
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Scent Trail Bot

Voto:
3.0
Rilasciato: December 05, 2009
Ultimo aggiornamento: December 05, 2009
Sviluppatore: richthepanda

Tag per Scent Trail Bot

Descrizione

Usa le basi della logica dei circuiti per programmare un bot che completi una serie di compiti.

Come si gioca

Consulta il manuale del bot nel gioco.

Aggiornamenti dello sviluppatore

Dec 5, 2009 8:05am

Thanks for the comments, everyone. Ha, ha! What started out as a little experiment that I wasn’t even planning to release seems to have caught at least a few people’s attention. Release 0.6: Implemented some of the suggestions – tutorials, progress automatically saved and the ability to work directly with the internally interpreted script. Unfortunately, the infrastructure doesn’t lend itself too well to communal level design… perhaps there’ll be a Scent Trail Bot II one day. Fixed tutorials now.

Commenti

0/1000
zorzz avatar

zorzz

Jun. 29, 2010

4
0

Awesome idea, awful realization. Well, maybe I'm expecting too much from release 0.6, but.

1) You can not see all circuits at once. This mean that you either need great memory, or pencil to remember what you did in circuit 1, circuit 2, etc. (game has no bultin notebook, nor builtin truth tables which are good especially for PAL)
Fact that you can't rename circuits to something meaningful does not help.

2) Tutorials are bad: once they completed, you can not redo them, tweeting configuration to see how changed configuration will behave in wild. If they are not completed, you can't do anything, but what you were told to do. Not good if you want to play a little with working configuration and see if different approach
3) No fast forward
4) No "clear all/restart" button.
5) no save/restore for ehmm. code snippets

So, editor sucks so hard that pressing esc and modifying text is the only good way to modify robot.

3/5.

hurkle avatar

hurkle

Jun. 29, 2010

4
0

As a degreed electrical engineer, my feeling is that this game could be a great intro to circuit design, but it needs a couple things:

- fast forward
- better explanations, or a hint series for the levels when the tutorial stops
- a clearer separation between the inputs and outputs

math_master avatar

math_master

Jul. 01, 2011

3
0

Needs badges.

BlackBone avatar

BlackBone

Jun. 29, 2010

5
1

quite a hard game to understand, especially if you don't read the instructions and just try to figure it out all by yourself. xD

ThePerson42 avatar

ThePerson42

Dec. 11, 2009

6
2

needs fast foreword button

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