Robotic Emergence

Robotic Emergence

di robscherer123
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Robotic Emergence

Voto:
3.9
Rilasciato: June 01, 2010
Ultimo aggiornamento: June 01, 2010
Sviluppatore: robscherer123

Tag per Robotic Emergence

Descrizione

Crea un esercito di robot mentre espandi la tua città per la guerra in questo mondo post-apocalittico.

Come si gioca

Mouse per posizionare le fabbriche, frecce per aiutarti a scorrere.

FAQ

Che cos'è Robotic Emergence?
Robotic Emergence è un gioco idle di strategia sviluppato da Rob Scherer in cui gestisci una fabbrica di robot per conquistare le fabbriche avversarie.

Come si gioca a Robotic Emergence?
In Robotic Emergence, costruisci e potenzi fabbriche che producono automaticamente robot, i quali attraversano lo schermo per attaccare le basi nemiche.

Qual è l'obiettivo principale in Robotic Emergence?
L'obiettivo principale in Robotic Emergence è superare e sopraffare le fabbriche nemiche con i tuoi eserciti di robot per distruggere la loro base prima che distruggano la tua.

Quali sistemi di progressione ci sono in Robotic Emergence?
Robotic Emergence offre potenziamento delle fabbriche, sblocco di nuovi tipi di robot ed espansione della produzione per ottenere forze sempre più potenti nel tempo.

Su quali piattaforme si può giocare a Robotic Emergence?
Robotic Emergence è un gioco idle e di strategia per browser disponibile su browser desktop.

Commenti

0/1000
Chmilz avatar

Chmilz

Jun. 04, 2010

922
29

When placing buildings, should be an outline of how much space it actually takes up to maximize layout potential.

Undziorn avatar

Undziorn

Aug. 03, 2010

567
22

There should be end after some time in Judgement City, because its too easy to be infinite.Evetually maybe opponents barrier should have limited hp (great like 10000 for example), but limited.Without this playing its pointless after you build and upgrade to max about 8 factories...

Scram avatar

Scram

Jun. 02, 2010

827
44

This is a really nice first version of a game. Thank you for creating it! I hope you are inspired to take the comments you like here a get crackin' on v2! I'll cast my vote for putting 80% of work into the enemy AI, as I think the player experience is very close to that sweet spot between tons of options, and streamlined gameplay. Perhaps more options besides heal/EMP, like affecting the weather, or triggering a production surge (perhaps EMP should not generate income?). But mainly I want a longer/steeper curve of challenges from the AI, so the fun doesn't stop so soon.

Darkhawk45 avatar

Darkhawk45

Oct. 26, 2010

728
55

Ok, little Walktrough :
1. Desolation Peak: Use 1 green smoke plant at first and UPGRADE! The only advancement, that the enemy have, is his big range, but fully upgraded your bots are more effective. Keep building smoke plants and dont forget upgrades, and you will win.

2.Vulcano Island: Use your new pyramids to encounter this fast moving bots. The enemy do not have anything with a big enough range to counter the mummy bots. A very easy stage.

3. Sun Valley Hills: A little bit difficult. I would say, that mummys will bring the win to you, but the spiderbots are hard. Upgrade is important. Try to outnumber the enemy with mass Mummys. A hospital will be very useful.

4. Twilight field: Sounds harder then it is. Outnumber the tanks with mummys and revive fallen mummys with medics. Upgrade upgrade upgrade!

5. Judgement City: Start with Spiderbots and later build a tank factory. That will hold off he enemy as long as you want.

Press + if you think, that this is helpful

Skullfighter avatar

Skullfighter

Jul. 06, 2011

294
21

everyone, they created a sequel!!!