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ahhh... a long day of work to build this car... now lets look at the pri- WHAT IN THE NAME OF HELL?! 400000 c?! THIS IS TOO MUCH!
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Well an truly jammed Heee heeee Just could not move out of this spot after running into it backwards http://prntscr.com/o8jvcr
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Game keeps giving me issues when moving/adding parts. It stops letting me do anything. I have to clear my design or refresh the game.
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Just loving this game :DDDDD Reminds me of Ridge Rider only you have control over the rider rather than laying out a track WHoop WHooop
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You can reset the bike design to default when you screw up and dont know how to fix it back. At least the bike wont fall apart and killing the rider instantly
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I don't understand why some of my frame components are grayed out, and my vehicle folds and twists and collapses immediately upon race start. I've checked multiple times, and they all exist, and are all triangled together.
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To those that cant unlock level 5 because of the fuel lack: upgrade your tank at the cost of the wheels and turbo upgrades, and you will actually reach 1200 on track 4 with no troubles at all. P.S. A wheel at the roof seems to be op for a survival for the driver
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"Context3D not available! Possible reasons: wrong wmode or missing device support." Okay... I guess I'm not getting this BotD.
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I just wanted to get the Badge of the Day before I went to sleep but now, in the middle of the night, I just realised I've been trying to make the whole car a wooden wheel for 2 hours straight. I think I'll just try again tomorrow.
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Much as I enjoy watching a morbidly obese man wearing nothing but clown shorts, a Batman mask, and purple balloons on his arms riding whatever deranged contraption I manage to come up with, I can't help but feel that my complete lack of skill at building an actually functional vehicle is hindering the potential fun to be had here. Dammit. :(
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Fuel pickups aren't working on level 4, and it doesn't seem possible to reach 1000 to get to level 5 without extra fuel. Kind of a literal showstopper, since we can't go any further.
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interesting build-a-jalopy, though grid looks like monkey-butt. but not buying the bike physics, worst I've seen in a game. upgrades don't mean much, except for wheels. getting really sick of nonsense stats. infuriating stages.
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Got the badge in 13 minutes after bouncing around all the time. Play and die a few times, upgrade engine a bunch of times and get higher airtime to get the badge.
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Would be cool if there was a highscore table on each map, one based on longest distance and one where the person who reached the furthest checkpoint is ranked by time (eg. checkpoint 2 in 1h is better than checkpoint 1 in 10 seconds). This highscore could be rated based on car and then showing what player that constructed the car and that played the car when the highscore was made. Just some feedback, very cool game!
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Hey guys, just so you know, even devs have to eat, and you can still spend a lot of time playing around with these games even if they are "limited" to the first few levels and not much of a sandbox.
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Thanks to all those people building the crazy and good vehicles, I wouldn't have the patience to figure out how to do that! 5/5 for all the hard workers.
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The "create your own vehicle" part is quite messy, but the game is actually pretty nice, provided you have enough patience to learn how not to crash at the first hill... XD
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The most popular car, the one by HyperShadow9000, is very powerful. Slightly too powerful. If you get it, I suggest putting a roof over your head so you don't get KO'd in the face quite so often.
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Other than the fact that the game completely ignores that I have a back tire and won't let me adjust the pieces, solid game. 0/5
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You don't have to put the rider in an upright position if you don't want to. https://images2.imgbox.com/da/60/dBbJLbIG_o.png
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Try to keep your car as simple as possible, using too many wood planks can drive up your prices. Your main priority should be recovery from extreme jumps, cause eventually you won't be able to stick to the ground ever. Keep your weight as low to the ground as possible to avoid tipping.