Dynasty War
di rudy_sudarto
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Dynasty War
Tag per Dynasty War
Descrizione
Dynasty War is the conflict of Three Kingdoms in the ravaged land of Han Dynasty. Choose one out of the four rulers to take initiative and conquer the entire map.
Fight your rivals in increasingly difficult battles, using 3 from 8 officers you can cycle, 8 warrior types, buildings, sorceries, other upgrades, and control your army’s movement using two different modes for advanced tactics. Rewrite history and be the Emperor of the Chinese land!
Come si gioca
See all in game tutorial before you play the first battle.
Shu Campaign: Easy
Wei Campaign : Normal
Wu Campaign: Hard
Lu Bu Campaign : Very Hard
Aggiornamenti dello sviluppatore
Difficulty tweak
Add retreat and forward button
FAQ
Cos'è Dynasty War?
Dynasty War è un gioco di strategia e guerra sviluppato da Rudy Sudarto in cui i giocatori controllano una fortezza e guidano un esercito in battaglie ispirate al periodo dei Tre Regni.
Come si gioca a Dynasty War?
In Dynasty War, schieri soldati ed eroi per attaccare le fortezze nemiche mentre difendi la tua, utilizzando strategia e tempismo in ogni battaglia a scorrimento laterale.
Quali sono i principali sistemi di progressione in Dynasty War?
Dynasty War offre potenziamenti per la tua fortezza, le unità e gli eroi, permettendoti di rafforzare l'esercito e sbloccare nuove abilità man mano che avanzi nei livelli.
Ci sono battaglie contro boss o nemici speciali in Dynasty War?
Sì, Dynasty War include battaglie contro boss e fortezze nemiche fortificate, offrendo sfide uniche in vari livelli.
Dynasty War è un gioco multigiocatore?
Dynasty War è un gioco di strategia per giocatore singolo disponibile su browser web e non offre modalità multigiocatore o co-op.
Commenti
Tarsellis
Apr. 01, 2011
I've always liked these Epic War series. I'll give it a 5, but relly more like 4.2 or 4.5, there's a couple little things I'd like. First, need a fast forward button, increase play rate 2, 3, 4,6, 8 times. This would help with some of the slow parts. Also, not much a a CCG. I liked EW 2 and 3 where you had to pick your cards to take to battle and it felt like there was more strategy. Next, It would be nice if it mentioned build one of each building to get the catapult, and if there was a functional difference between each officer, like a special summon each got. An all charge/retreat that included the hero, and a clickable minimap for positioning units would be quite helpful. Could use a tower that increases mana generation, and the defense towers would be nice of they provided some offensive support some how (mana gen, unit levels). Finally my do my troops all say level 1 if they can't ever become level 2 or better?
Tzunami_1_Duo
Dec. 10, 2010
This game is a little complicated...they should add "attack" button for the units to go forward and "retreat" button for the units to go back. It's way simple and easy...
OneLeggedRhino
Dec. 11, 2010
Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.
Wyrd42
May. 29, 2011
Poor interface and control. Shamans are massively overpowered--I never had to use any other units from the second battle on. Poor upgrade system. I like this style of game, but it really needed more thought and effort.
kenneth2830
Feb. 17, 2011
Well, first thing I thought was "Why does Lu Bu look constipated?" Gameplay does seem extremely similar to Epic War. Actually, it is Epic War reskinned with a few things missing. If you're going to base a game on the fall of the Han Dynasty, I highly recommend putting in some historical notes for good measure and at least come up with an original design.