Iron Ball Cannon - v-0.1

Iron Ball Cannon - v-0.1

di sa7ina
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Iron Ball Cannon - v-0.1

Voto:
2.9
Rilasciato: November 16, 2011
Ultimo aggiornamento: April 20, 2012
Sviluppatore: sa7ina

Tag per Iron Ball Cannon - v-0.1

Descrizione

Spara palle di cannone e distruggi oggetti. Basato su PhysX 3D. 8 livelli di Desert Training Grounds. 2 livelli della modalità Navale. Questa è una versione di prova e i feedback saranno presi in considerazione. Aiutami a portare il gioco a nuovi livelli. Versione 0.5 Demo

Come si gioca

Punta e clicca con il mouse. Tasto destro per cambiare livello di zoom. Dal livello 6 – Le frecce destra e sinistra muovono il Rail Gun. Usa la visuale della palla e le telecamere di zoom per migliorare i tuoi colpi. Ogni livello ha turni limitati e un bonus se li risparmi.

Aggiornamenti dello sviluppatore

Nov 7, 2011 7:12am

19/04/2012
Updated levels 8-10.
new visual and audio effects.

01/12/2011
Updated level 7.

30/11/2011
Sight have zoom. left click

28/11/2011
Updated level 6. Now the cannon moves too. Right and left arrows.

27/11/2011
Power added to the ball so it’s easier to hit.

26/11/2011
Updated Level 5. Fast Targets.

21/11/2011
Mouse Lock and sensitivity problem solved!
Updated Level 4. Moving Targets. and it’s hard.

17/11/2011
Angle indicator added.

Commenti

0/1000
SkyCharger001 avatar

SkyCharger001

Nov. 16, 2011

5
0

please add an angle indicator, as it is it's very hard to determine the angle of the shot.

sa7ina
sa7ina Sviluppatore

working on it. edit: angle indicator done!

EPR89 avatar

EPR89

Nov. 16, 2011

3
0

Destroying things is cool. Add more features (e.g. explosive shells or shrapnel that cost multiple shots) and more levels. A campaign mode would be nice. It could for example be military oriented with you being an artillery guy taking out structures and troops or more family friendly with you being a worker at a demolition company who works his way up the career ladder. In the end you can bring down skyscrapers and have to make sure not to damage the surrounding buildings.

SkyCharger001 avatar

SkyCharger001

Nov. 18, 2011

2
0

could you do a proper mouse-lock? at restart the mouse is outside the playfield when the barrel is pointed in the right direction, preventing a proper firing of it.

mykael avatar

mykael

Nov. 16, 2011

5
1

Ok, nice start. Got a few problems though. Aiming control needs to be much more precise for the long shots - Maybe a modifier key to reduce the speed with which the gun turns? Some sort of vertical range indicator? The ability to lock the rotation while you adjust the elevation would also be good. Be good if I could elevate the aiming camera independently from the gun - I'm not always shooting at the ground and I'd like to inspect my target. The ability to change the zoom level for the aiming camera?

For mission 2 it said break the structures - but it didn't terminate when I had all three structures in pieces on the ground. Turns out I had one leg of one of the structures standing undamaged. Might want to check those clauses, cause it sure looked broken to me.

hllewellyn avatar

hllewellyn

Nov. 21, 2011

1
0

Nice game- it's true destroying stuff is awesome- mouse was Waaaaay too sensitive, at least for me. Maybe a "return to last firing position" button would be cool. Get escape to take you to a menu. Keep it up, I love the 3D destruction games and there are so few on Unity

sa7ina
sa7ina Sviluppatore

Thank you for the support. I am trying to solve this problem now. and lock the mouse in screen and reduce the sensivity. level 5 is on the way to. Edit: sensitivity problem solved!