Galaxy Quest Lite

Galaxy Quest Lite

di stark8352
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Galaxy Quest Lite

Voto:
2.2
Rilasciato: January 03, 2020
Ultimo aggiornamento: January 27, 2020
Sviluppatore: stark8352

Tag per Galaxy Quest Lite

Descrizione

Galaxy Quest is a casual base building strategy game in which your goal is to take control of the galaxy by defeating all planets. To do this you will need to build colonies, harvest resources and construct space ships for battle against each planet in the galaxy.

Come si gioca

Mouse control, point and click. In game instructions.

FAQ

Cos'è Galaxy Quest Lite?
Galaxy Quest Lite è un idle clicker sviluppato da Stark8352 in cui esplori e conquisti una galassia migliorando la tua flotta e raccogliendo risorse.

Come si gioca a Galaxy Quest Lite?
In Galaxy Quest Lite clicchi sui pianeti per conquistarli, raccogli risorse e le usi per potenziare le tue unità e aumentare la tua potenza, avanzando nella tua avventura spaziale.

Quali sono i principali sistemi di potenziamento in Galaxy Quest Lite?
Galaxy Quest Lite offre potenziamenti per navi e tecnologie, permettendoti di aumentare l'efficacia e l'efficienza della flotta mentre avanzi nella galassia.

Galaxy Quest Lite offre progressi offline?
No, Galaxy Quest Lite non supporta il progresso offline; la tua flotta e i potenziamenti avanzano solo mentre giochi attivamente.

Cosa rende Galaxy Quest Lite unico rispetto ad altri idle spaziali?
Galaxy Quest Lite si distingue per le meccaniche semplici, il focus sul potenziamento della flotta e l'obiettivo di conquistare un'intera galassia, tutto presentato in un formato leggero e immediato.

Aggiornamenti dello sviluppatore

Jan 27, 2020 11:16am

Game has been updated to include 3 save slots for players to save game progress.

Commenti

0/1000
damiennightwind avatar

damiennightwind

Jan. 04, 2020

1
0

You definitely want to warn people that right clicking will remove the last placed building, and not give you anything for it.

stark8352
stark8352 Sviluppatore

Thanks for the feedback, the right click was meant to be an option for the player to cancel the selection before placing. With all the testing I did, I hadn't picked up the fact that the right click also occurred after placing. I'll fix this bug and make clear in the instructions. Aside from that how did you find the game? It was my first attempt at making a game. UPDATE: Issue now resolved.

stark8352 avatar

stark8352

Jan. 13, 2020

1
0

New update available. See 'Updates' window for details.

stark8352 avatar

stark8352

Jan. 07, 2020

1
0

Taycarts, I've actually just tried what you suggested a few times in different browsers but each time the 'Resume Game' button is greyed out as it should be so this is a bit odd. In any case I think there is something further I can do in an update which will hopdefully act as a fail safe. There are other updates I'm planning so rather than doing them one by one I will work on them all now and make an update hopefully in a few days. I'll put a post in the game news section to let you and everyone else know whats coming up.

Tacyarts avatar

Tacyarts

Jan. 07, 2020

0
0

Here's an interesting bug for you..

1) Load GQL.
2) Click "Start" button.
3) Click "Resume" button. ( You see all planets in full colour. )
4) Click "Back" button. ( You are now on Luthonia with 99,999,999 of every resource. )
Only one problem, you can't do anything. You can only click the "Ship" and "Transfer" buttons. Nothing else works not even the Menu button.
You are forced to reload the game.
Thought you might like to know.
Reguards, Tac :)

stark8352
stark8352 Sviluppatore

Taycarts, Thanks for the bug report, that is an interesting one, I will look into that immedately. That sounds like an issue with a PlayerPref as the Resume button should only be highlighted if you have already started/loaded a game.

Distracticus avatar

Distracticus

Jan. 06, 2020

0
0

That explains a lot. Thank you for responding so thoroughly. The greyed-out menu thing must have been left over after the unaffordable building had been hidden. Of course I checked all the costs while trying to understand why I couldn't build the gold mine. This was a new colony, so no ships were being built yet. We'll have to assume it was due to low population, because I expected the barracks to produce daily like your other buildings, but probably with a cap. The one-off population boost seems unusual to me, but it's up to you of course. So with that in mind, I suggest put trends next to each resource (i.e. "Gold 1234 +2/day") and add something in the instructions to highlight how the barracks work differently. Typing a number is not so bad, but it would be better to have shortcuts like a simple button to "send all", or some fraction. SolarMax did the best example I can think of. Thank you for hearing feedback! This is gonna be great!

stark8352
stark8352 Sviluppatore

Thanks again for the feedback, some good ideas there that I will work on and build into the next update.