CastleMine

CastleMine

di stivdev
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CastleMine

Voto:
3.7
Rilasciato: August 31, 2013
Ultimo aggiornamento: September 08, 2013
Sviluppatore: stivdev

Tag per CastleMine

Descrizione

Difendi il tuo castello dai mali che si nascondono sotto in questo originale gioco di strategia tower defense! Dovrai scavare in profonditร  nella terra per scoprire tesori e distruggere i nemici che minacciano il tuo castello. I tuoi avversari seguiranno il percorso che scavi, quindi dovrai decidere... Scaverai sentieri lunghi e tortuosi per rallentare i nemici? Scaverai alla ricerca di tesori per migliorare le tue difese? O dissotterrerai i teschi maledetti che aumentano la potenza dei nemici ma ti danno ricompense maggiori? Queste sono le decisioni che dovrai prendere mentre tu e il tuo castello crescete di potere! "www.mugshotgames.com":http://www.mugshotgames.com

Come si gioca

COMANDI: Solo mouse. Clicca e trascina su e giรน per scorrere. ISTRUZIONI: Il tuo obiettivo รจ scavare fino in fondo ad ogni livello e distruggere tutti i nemici sotto il tuo castello. Ogni volta che scavi verso il basso (nel fuoco) rilascerai la prossima ondata di nemici! Per ottenere una valutazione a 3 stelle devi: - Completare il livello (1 stella). - Proteggere tutte le pietre di evocazione (1 stella). - Raccogliere tutti i teschi lungo il percorso (1 stella). IMPORTANTE: Raccogliere i teschi aumenta la difficoltร  dei nemici! Questa รจ la modalitร  difficile! Quindi se hai difficoltร  EVITA i teschi e torna dopo aver potenziato altre abilitร .

Aggiornamenti dello sviluppatore

Sep 8, 2013 4:44am

Game Updates:

1. Fixed a bug where the level star count was not refresh after finishing level 45.

2. Fixed a bug where the price of a support tower was not reduced after one was sold.

Commenti

0/1000
Statiscuro avatar

Statiscuro

Aug. 31, 2013

516
19

The digging part adds a whole extra layer of strategy which I really like. There's not enough of these tower defense games trying new things. 5/5

sirspikey avatar

sirspikey

Sep. 02, 2013

333
15

I really do like the idea, but I feel it could be so much more. The blocks doesn't have to be that big wich means you can have bigger maps and therefore longer levels. And I really would like to build upwards. Sure, the digging should have a part off the strategic planing, but no it feels like the digging is the whole thing.

stivdev
stivdev Sviluppatore

Thanks for the great feedback! You can probably tell this is my first tower defense game so I've tried to keep it relatively simple and just focus on the main mechanic so that I could actually finish it (and see if people like it). But I do have lots of ideas for how to make it bigger and better so if this does well enough expect a sequel :)

Heroflash avatar

Heroflash

Sep. 01, 2013

337
17

I love when a developer adds something new to the Tower Defense genre.Nice Work 5/5.

DragonArcherZ avatar

DragonArcherZ

Sep. 01, 2013

312
16

This is actually a pretty sweet concept to a TD. Most TDs either have 1) a pre-determined path or 2) a path you make through towers (and a wall/defence block). This way, you have to slowly mine that path out and create towers along it, while trying to go for gold and stuff like that. Bravo, this is great. 5/5

nxco avatar

nxco

Sep. 01, 2013

332
21

it would be nice in the upgrade panel to be able to do +1 or -1 with the upgrades instead of reseting and resetting all.

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