Up Down Ready

Up Down Ready

di swordladyviking
Segnala un bug
Segnala gioco
Loading ad...

Up Down Ready

Voto:
3.5
Rilasciato: August 24, 2010
Ultimo aggiornamento: October 12, 2010
Sviluppatore: swordladyviking

Tag per Up Down Ready

Descrizione

Un semplice gioco retrò a due pulsanti. All'inizio può sembrare come tutti gli altri giochi flash che hai provato, ma qui le regole possono cambiare in un attimo. Preparati a tutto! Vincitore del premio "Freeplay":http://www.freeplay.net.au 2010 per il Miglior Design in un Gioco. Creato con "Flixel":http://flixel.org

Come si gioca

I tuoi comandi sono su e giù.

Aggiornamenti dello sviluppatore

Aug 18, 2010 6:21am

Update!

Due to popular demand, the points penalties for dying are now much less severe, and the further you get, the lower they are. You shouldn’t lose any points at all on game over. Thanks for the great feedback, guys! =)

Commenti

0/1000
bobertlyer avatar

bobertlyer

Aug. 28, 2010

102
7

crowd control needs to be more sensitive, several times it is impossible to not get hit if you sre in the middle of the screen

Arendos avatar

Arendos

Aug. 25, 2010

152
14

Also, using Weebls "Amazing Horse" song is pure win.

ChaoticBrain avatar

ChaoticBrain

Aug. 24, 2010

204
31

Actually, I don't like how it halves your score every time you die. If you lose your first two lives right away and then go a long time without crashing, you'll usually get a really high score, but if you don't die for several minutes, and then slip up three times in succession, suddenly your score sucks. Please change that.

avenx333 avatar

avenx333

Aug. 24, 2010

117
18

Awesome game. My only two complaints are:
1) Like most of these commenters, I agree that the score should not be halved upon death. It's pretty annoying.
2) In Love Love Revolution, the arrows don't sync up with the rhythm of the song. If it can be fixed, great. If not, I guess it just adds to the challenge.
Still though, 4/5. Cool game.

randomboy839 avatar

randomboy839

Jul. 08, 2011

23
3

Crowd control + slow-moving green blocks + bad hitbox = Wtf?