Arcade Wizard

Arcade Wizard

di taccommandeur
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Arcade Wizard

Voto:
3.2
Rilasciato: April 28, 2019
Ultimo aggiornamento: April 28, 2019
Sviluppatore: taccommandeur

Tag per Arcade Wizard

Descrizione

In questo gioco devi diventare piรน forte raccogliendo potenziamenti dai mostri, ma attenzione: i potenziamenti costano vite!

Come si gioca

Usa il mouse per muovere il mago. L'orbe seguirร  il mago e sparerร  nella direzione opposta. Puoi tenere premuto il tasto sinistro del mouse per bloccare l'angolo dell'orbe rispetto al mago. I cuori danno +1 salute. I teschi danno +1 potenza MA -1 salute.

Commenti

0/1000
weirdness3 avatar

weirdness3

May. 02, 2019

17
0

more possible improvements:

1. some invincibility frames after touching an enemy (don't want to instantly die when I walk into a stack of 20 slimes)
2. a meta-currency which can be spent on permanent upgrades (more starting health, a damage multiplier, etc.)
3. health bars on enemies (how many hits do I need to kill a mushroom? how many damage upgrades will it take to reduce that amount? who knows)

taccommandeur
taccommandeur Sviluppatore

Thank you very much for you feedback. I will work on this soon!

taccommandeur avatar

taccommandeur

May. 02, 2019

13
0

Hi everyone, thank you very much for playing! I am thinking about making a few adjustments to the game. Like an upgrade system. Please feel free to leave any suggestions/feedback in the comments.

weirdness3 avatar

weirdness3

May. 02, 2019

8
0

some less productive feedback: I'm a big fan of wizards in general, and your games are incredible! :)

SoulGame avatar

SoulGame

May. 02, 2019

6
0

Nice work for a ludum! Too bad you didn't have time to add some system of recovery frame because it's pretty frustrating right now!

taccommandeur
taccommandeur Sviluppatore

I think I will add this soon and split the Ludum Dare version from the Kongregate version. The Kongregate version will have some improvements.

weirdness3 avatar

weirdness3

May. 02, 2019

5
0

cute game, very simple and with a nice difficulty curve. should have more types of powerups (fire rate, range, wider angle, etc.)

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