Salvager
di theo20185
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Salvager
Tag per Salvager
Descrizione
A simple shooter that I made for a game development class. This is an Asteroids-like with a simple collection mechanic.
Come si gioca
Controls
W โ Forward Thrust
A โ Rotate Left
D โ Rotate Right
Space โ Fire Cannon
Shoot at pieces of debris with your cannon. They will break into smaller pieces. You can collect the flashing orbs that smaller pieces release when they are destroyed. Collecting salvage is the only way to advance a level and gain an extra life.
Commenti
coo300
May. 08, 2012
I would suggest using a different noise for thrust, the current one is very harsh to listen to for any amount of time.
I will take that into consideration and remember it for any sequels.
zgnumu
May. 09, 2012
The player explosion/death noise is also an ear-destroyer. Also, the volume of the sound is a little high in general. Collision is somewhat wonky -- seen a few blocks "jiggle", getting stuck on each other when they split. The rest of the game seems fine.
Yes. The rotation direction gets reversed when two blocks hit and the magnitude depends on the magnitude of both objects before the collision and their relative mass. Sometimes two blocks get stuck colliding every few frames if they hit right. The entire collision detection method needs to be re-written. Right now it only uses simple elastic collisions for the vertical momentum and horizontal momentum and ignores angle of reflection.