MONO
di timtipgames
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MONO
Tag per MONO
Descrizione
Questo è MONO, un gioco che ho realizzato in 48 ore per la competizione Ludum Dare #26. Non vedo l'ora di sapere cosa ne pensi. Qualsiasi feedback è ben accetto :) Spero ti piaccia. Pagina dell'entry LD: . http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15341 :)
Come si gioca
Usa WASD o le frecce direzionali per muoverti. Tutto qui. Sta a te esplorare il resto :)
Commenti
kir1251
Jun. 05, 2014
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This is what I get instead of game.
aethirshero
May. 02, 2013
Interesting gameplay, rather unique from what I've seen. Though short, it was enjoyable. A little easy for the most part though, but still fun.
timtipgames
May. 01, 2013
Thanks for your comments!
@ChaosSpectre: I agree that it would need some noteable additional feature.
@EPR: There are some things in the levels that aren't optimal. These small gaps are one of them. They aren't good level design at all. But I could only rework the levels so and so often given the lack of time. I currently do not plan to extend this game and I agree on the control issues and benefits. Glad you liked it and thanks again for sharing your thoughts on it.
ChaoSpectre
Apr. 30, 2013
Cute presentation. No bugs. Competent for something like LD, but not enough to stand on it's own outside of it. And the name doesn't feel relevant.
EPR89
Apr. 30, 2013
Very stylish game and very creative levels. I'm a bit split on the controls. On the one hand the feel right. Everything in this game feels very fluid. And since the character (?) floats most of the time, those floaty controls fit. But they make manoeuvring into tight spaces unnecessarily frustrating. There weren't many, the most obvious one probably being the one in the second level. So it's not that bad. But if you think about expanding on this concept in the future I think you'd have to find a way to deal with this issue. Level design would probably be the way to go. Like I said: even though those controls make precise movement a bit difficult, they still somehow fit the theme.