MineQuest

MineQuest

di truefire
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MineQuest

Voto:
4.0
Rilasciato: April 06, 2015
Ultimo aggiornamento: April 14, 2015
Sviluppatore: truefire

Tag per MineQuest

Descrizione

Estrai rocce e gemme. Usa i materiali raccolti per creare picconi migliori. Acquista potenziamenti per migliorare le tue abilità di estrazione e creazione. Estrai rocce migliori con le tue nuove abilità e ripeti il processo. AGGIORNAMENTI. 10/04/2015. * Un aggiornamento relativamente piccolo questa volta -- La maggior parte del tempo l'ho passata a cercare di risolvere il bug dello schermo bianco. Il prossimo aggiornamento dovrebbe coprire la maggior parte dei suggerimenti che avete lasciato nei commenti. * Un altro potenziale fix per il bug dello schermo bianco (stavolta credo di averlo preso!). * Sistemato il formato di alcuni tooltip . * La funzione autosell ora vende i picconi che sono strettamente inferiori tra loro. * Aggiunti effetti brillanti sui minerali +. * Gli upgrade che non puoi permetterti sono sfocati, e quelli al massimo hanno uno sfondo dorato. .[Vecchi aggiornamenti rimossi -- limite di caratteri]

Come si gioca

Usa il mouse.

FAQ

Che cos'è MineQuest?
MineQuest è un gioco idle di estrazione mineraria sviluppato da truefire in cui gestisci una squadra di minatori per scavare più a fondo e raccogliere risorse preziose.

Come si gioca a MineQuest?
In MineQuest, assegni i minatori a scavare blocchi, raccogli minerali e tesori e usi i guadagni per potenziare la squadra e migliorare la velocità ed efficienza dell'estrazione.

Quali sistemi di progressione utilizza MineQuest?
MineQuest offre potenziamenti per i tuoi minatori, permettendoti di aumentare la velocità e la forza di scavo per raggiungere risorse più ricche e profondità maggiori.

MineQuest ha progressi offline?
Sì, MineQuest è un gioco idle che permette ai tuoi minatori di continuare a lavorare e raccogliere risorse anche mentre sei offline.

Su quali piattaforme si può giocare a MineQuest?
MineQuest si può giocare dal browser su Kongregate, rendendolo facilmente accessibile per chi cerca un'esperienza di mining idle casual.

Aggiornamenti dello sviluppatore

Apr 14, 2015 12:55pm

I figured out how to post updates in the right section!

  • ANOTHER hopeful fix for the white screen bug
  • Rebirth point gains rebalanced: no more negative rebirth points and returns diminish a lot slower
  • Added a button to repeatedly buy the cheapest upgrade as many times as you can afford
  • Added a button to jump to your furthest unlocked mineral
  • Added x1/10/100/MAX toggle to upgrade page
  • Mineral type has a much more pronounced effect on crafting, and Better Heads has been nerfed to be more in-line with other crafting upgrades. These two changes should roughly balance eachother out.
  • Crafting automine rates have been significantly decreased and damage values significantly increased (Overall DPS should remain about the same). already crafted picks will retain old values. This should alleviate endgame lag when mining low-grade minerals quite a bit.
  • Rock HP scales slightly less (Heavenstone has about 1/3.3 of its previous HP, Heavenstone+ has about 1/10, etc)
  • You can now see your allocated Rebirth Points before total level 150
  • The Condense Inventory button will now sort your inventory by type and value as well
  • Added an option to disable visual effects (namely the little icons that appear to indicate how many minerals/gems you’ve mined)
  • Q/E or Left/Right are now hotkeys to switch mineral
  • The “Dmg/Click” display in the HUD will now take into account current combo
  • Fixed a bug that broke the “Fuse All” button when you had no T1 gems
  • Fixed a bug that was sometimes blurring upgrades you could afford
  • You will no longer waste resources if you try to craft more items than your inventory can hold
  • Fixed a bug that that occurred when mining a new material with an already-full inventory
  • Fixed a bug that allowed you to sell a head or handle that was in a crafting slot
  • Fixed a bug that could crash the game if you tried to rebirth with items in crafting slots

Commenti

0/1000
tulamide avatar

tulamide

May. 09, 2015

292
5

After quite some rebirths and a total level of 5773, here's my thoughts: As much as I liked the first few days, it becomes obvious that rebirthing contributes nothing to get farther than before. It does contribute to getting to the same levels faster and that is not enough to encourage people once they get to ++, since progress simply is too slow then. I miss a significant general damage upgrade combined with a less tough progressing curve starting at around the end of the + section. It could have been managed in a way by decreasing upgrade costs. But since it is capped at -95%, there's nothing left to help you at that point.

YoBoom21 avatar

YoBoom21

Apr. 10, 2015

288
15

Just a few of my suggestions. Sorry if any of them have already been mentioned.

-Jump to end (far right) button would be cool. Or even a list to quickly see what mineral you want to jump to.
-The indicators could either not show when you can't afford an upgrade, or a quick way to see that you can't afford it w/o looking at e/a upgrade.
-Better Descriptions of the upgrades (how exactly does quality assurance work, etc)
-Let us arrange the inventory, drag and drop, dmg, worth etc.
-save code to copypasta from one game file to another. (for across computer play etc)
-tooltip for the boost of each gem with the gem boost feature
-button to keep auto-click from killing the minerals
-sell gems
-achievements! :D

truefire
truefire Sviluppatore

Implemented a few of your suggestions this update. Working on some of the others. Thanks for the feedback!

KidA1515 avatar

KidA1515

Apr. 07, 2015

257
14

It's fun, but the gem system is weak. I assume you're supposed to slowly work your way up to the better gems, but as soon as you find a low level stone with any chance at all to get diamonds, you can get plenty. Even a 0.001% chance is huge when you're mining 10k per second. And with the skill that prevents gems from being used, all you need is a few.

truefire
truefire Sviluppatore

Yeah, I agree. the gem system is a bit weak, especially gem boosts. If you (or anyone else) has any suggestions for a (numeric) way to rebalance the system, feel free to drop me a PM. (I say numeric because at this point rebalances beyond just number-tweaking are a lot of effort)

Bl00dsoul avatar

Bl00dsoul

Apr. 26, 2015

123
6

Suggestion: make combo boost and overkill work for idle dmg too, as they are currently useless, also a natural end to the game would be nice, after halfway through +2 it becomes practically impossible to progress further, as the natural defense rises exponentially, while pick improvements do not. and armor piercing is maxed at 99.98%

kryzzler avatar

kryzzler

Apr. 11, 2015

216
12

I really like how a lot of the content is explained by hovering the mouse over the item in question. However, I can't seem to find any explanations on pick recycling, gem boosts or quality assurance. I have no idea how any of these seemingly interesting features work or how I use them. Also, rebirth says I can do rebirth when my active and idle levels are a combined 150 levels. I think this may be a typo because my combined levels are over 200 and I still cannot rebirth (active and idle are both over 100 and I also tried holding "r" and clicking). Despite the minor issues, it's a fun, engaging game. Thanks.