Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Planet Juicer
di yellowbouncyball
Planet Juicer
Tag per Planet Juicer
Descrizione
*Planet Juicer*
The Core Juice Corporation is counting on you to defend their drill as they mine planets of their cores. The planet cores are used to produce "Core Juice." Do you have the skills needed to defend the drill by building units and researching new technologies?
*Key Features*
# Nice cartoon graphics
# Original retro soundtrack
# 14 In-Game achievements
# Deep research tree for acquiring new units and upgrades
# Voice Acting performed for characters / in game speech
# Mouse Only Controls
# 3 Worlds
# World 1 has 10 waves and a big boss
# World 2 has 15 waves and a boss
# World 3 has 20 waves and a boss
# 5 different defence units with 3 upgrade levels
# Orbital mines with guided lasers
# Health injection for healing units
# Defensive walls to block enemies attacks or build units on top of
After you complete the game you can continue playing with all of your researched items
Come si gioca
Mouse Only controls
Commenti
single_till2010
Aug. 13, 2012
There should be a way to remove the orbital mines after placing them. A mistake placement will result in loss of a defensive space.
tenchi
Jul. 25, 2012
If you wanted to replay the previous levels, you have to click the current challenge first, that needs to be changed to ease confusion for the "easy go-ers". Also, with just the 3 levels, I don't see how the "hard-core" gamers would want to keep playing, there should probably be one or two more (difficulties of "extreme" and/or "nightmare" with 25-30 waves, respectively)
gocougs
Aug. 02, 2012
the only thing i could add would be for the melee type units to have more hp against ranged, in the tank levels they are completely useless because they die so fast
Sharkhunter
Jul. 25, 2012
as Tenchi said, you need alot more than 3 levels. At least 3 easy, 3 medium, 3 hard, and an extreme. That way people dont have to replay the levels.
Angel0fDoom
Aug. 07, 2012
Graphics and sound top notch, wouldn't change them. Story... too short, but add in another 6-9 levels and we have a challenge. Maybe an endurance/endless mode where all the different planets come and invade the home planet? Overall i did see a few issues. if at the end of a wave you have the build menu open the game just hangs till you get out of the menu. (sometimes as long as 45 seconds after the menu is closed) Also im not sure if its meant to be this way but your top and bottom lanes get next to no attackers, on many levels i just had a single gunner in them and that was it... overall i didnt think the jump between levels was too bad, starting with as little as 1000 on each level i had little issue. overall 4/5 just because it was a little too short.