fugitive
di yingbaobaogames
fugitive
Tag per fugitive
Descrizione
Suddenly woke up and found himself in a strange room, here is what? Why am I here? Oh ~! My God, what happened here? A lot of blood ~ ~! Messy place really scary ~ naked, he saw a set of neat clothes in the corner, do not know why he cries for a long time, here no one! Despair! Angry! Fear! With the hit, who own kidnapping here? Later, right, what happens?
All wait until out of here alive and then find the secret of this strange place!
He just want out of here alive! ! !
Come si gioca
Action:
W = jump
A = Turn Left
D = the right to go
Commenti
Outgoingtyler
Apr. 11, 2012
Got to level 2 and got annoyed at the fact i couldn't hit a retry button i had to click skip then wait forever for your game to load. I liked the concept, it some of the screens are a bit cheesy and you started the game off just throwing people into the fire no explanation or anything (personally i kinda liked that but most people will hate it.) Needs some work, retry button and a next level button would be great.
satyre
Apr. 11, 2012
Its to hard. There is no chance to find a good way on your own, just a small line that can be chosen to beat a level. You could add some difficulty options with different benefits.
Thank you for your concern and comments KK touched ~ ~ ~ first time to try to develop this game to increase in the next version of the weapons and skills and increase the fun KK very thank you very much hope that you will always support my game
yingbaobaogames
Apr. 11, 2012
A bit hit Oh sad ~ ~ ~~
Thank you for your support and interest in KK there are many places that need improvement please support
satyre
Apr. 12, 2012
Part 2:
- The collision detection of the character is not the same. When the player stands, it is correct. When the player walks, then it is a bit too high, so the character swings up and down when moving, which make the controls a bit harder.
- When you press jump and a direction key, the player don't move and stands on the ground with the jumping animation. Also jumping in tight passages is not possible correctly, cause the collision detection could be better. The player got stuck.
Many thanks for your valuable suggestions and focus on my game, I will the next version of the attention and to improve the game thank you. I hope you can always focus on my game
satyre
Apr. 12, 2012
Part 1
Here are some new suggestions:
- The player could slide less when stopping the movement.
- On level 2, the platform sometimes moves a bit lower when the player jump on it. This leads to a blocking of the platform movement.
- The text colors between the levels are not readable enough. You could change the color to red, or give them an darker outline.
- The lava block at level 2 will be moved upwards when colliding with the lift. When this happens, the level can not be beaten. When a player takes some time with collecting the coins, then the time is enough for the block to be lifted up.