YORG.io

YORG.io

di yorgio
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YORG.io

Voto:
3.9
Rilasciato: April 07, 2018
Ultimo aggiornamento: May 12, 2018
Sviluppatore: yorgio

Tag per YORG.io

Descrizione

YORG.io è un gioco sulle catene di approvvigionamento e sugli zombie. Il tuo obiettivo è costruire una base che sopravviva alla notte, quando gli zombie attaccano. Costruisci torri difensive per proteggere la tua base. Le torri hanno bisogno di risorse, quindi devi creare una catena di approvvigionamento usando miniere e processori. Cerca di sopravvivere il più a lungo possibile - riuscirai a battere i tuoi amici?

Come si gioca

Usa W, A, S, D per muoverti. Puoi trovare i tasti per posizionare edifici specifici nel loro tooltip. Tieni premuto shift durante l'upgrade per migliorare tutti gli edifici di quel tipo. Puoi anche usarlo per posizionare più edifici contemporaneamente. Usa Q per andare avanti veloce (sbloccato nei livelli avanzati)

Aggiornamenti dello sviluppatore

Jun 15, 2018 2:39am

V2.0 was just released! This introduces a skill tree, saving, shield towers, challenges and much more!

Commenti

0/1000
Alberan avatar

Alberan

Apr. 15, 2018

145
0

The Wall last upgrade should rebuild itself in the same place, is very annoying keeping constructing and upgrading it every wave.

samalalp avatar

samalalp

Apr. 23, 2018

112
1

5/5. Got to day 100 and then just let my base get destroyed, because it got boring. Having everything on max level reduces the gameplay to simply rebuild destroyed walls. Would love to have more upgrade levels(maybe up to 10?). Still was a lot of fun in the first 50-70 levels

yorgio
yorgio Sviluppatore

The latest release adds 4 new levels! :)

Asmora avatar

Asmora

Apr. 10, 2018

154
6

@jas11262010, have you played Creeper World? It has a similar gameplay. Less focused on upgrades, as I recall, and more on expansion. And it's levels, rather than ever-escalating survival mode.

ZolanSilverspear avatar

ZolanSilverspear

Apr. 28, 2018

57
2

Good and fun game. Lacks a lot of advanced design elements. Nothing to do but wait (and rebuild walls) after you reach green base.
The most importing thing in the game is find a spot in the corner of the map with 3 gems 2 iron 2 wood and 1 uranium. The rest simply is wait and win. AI pathfinding is simply stupid. Sees walls and just wants to destroy it.
You can't select a portion of the wall, you can't repair it. It does not auto-reconstruct. After D50 the game becomes click and rebuild wall parts...
All factories produce way more than you require (max no and upgrades). Which leads to you having green base and orange or white factories. You don't need to upgrade them, thus you don't care about them.
The gameplay; build base (at a good point), build gem, build other production and weapons, build a wall around your base, upgrade base, upgrade gems, upgrade weapons, rinse and repeat till max upgrade. Rebuild wall.
As I said good and fun but needs a lot of polishing.

yorgio
yorgio Sviluppatore

Thanks for your extensive feedback! I know about this, but its really hard to balance. A lot of players are already struggling with the current system, which means that if I would increase the difficulty, I would loose those players. Thinking about making difficulty levels though

KidA1515 avatar

KidA1515

Apr. 09, 2018

35
2

Very tricky learning curve. The exploding enemies become the main problem after 50, since they hit buildings inside your walls. I wish this could be fixed, but if not, the only way to prepare for it is to build your walls a square farther out.

yorgio
yorgio Sviluppatore

Try out the new interactive tutorial, it should help a lot :) How do you think it should be fixed?