SUPERHOTline Miami Deluxe

SUPERHOTline Miami Deluxe

by Albatr
不具合を報告
ゲームを通報
Loading ad...

SUPERHOTline Miami Deluxe

評価:
3.6
リリース日: June 05, 2016
最終更新: May 13, 2017
開発者: Albatr

SUPERHOTline Miami Deluxe のタグ

説明

SUPER HOTとHotline Miamiを組み合わせたらどうなる?それがSUPERHOTline Miami!今回はトップダウン視点で、動くときだけ時間が進み、さらにバイオレンスも追加。各ステージで全ての敵を倒して進もう。

遊び方

操作方法:WASD:移動。左クリック:射撃。右クリック:武器を拾う/現在の武器を投げる。Shift/Space:カメラ移動。Esc:メインメニューに戻る。P:フルスクリーン切替。M:音楽ミュート。武器が撃てる状態になると画面の端が青く点滅します。

開発者アップデート

Apr 27, 2017 6:58am

SUPERHOTline Miami Deluxe available now!

-New player/enemies sprites
-Better bullet hit detection
-Weapon stats changes
-Assault rifle now fires 4 bullets bursts
-AI adjustments and pathfinding tweaks
-Enemy placement have been changed to better fit the new difficulty tweaks
-Various changes in balancing
-Hard mode (enemies have a shorter reaction time and will predict player’s movements when they shoot)
-New visual effects
-Killcam when killing the last enemy
-Controls list available in the main menu

コメント

0/1000
AisuT avatar

AisuT

Jun. 07, 2016

1558
29

How about after each win
You have to see the real time gamplay

sombretie avatar

sombretie

Jun. 11, 2016

588
20

This is a great game. My only complaint is the magic bullets the enemies shoot that don't cause friendly fire which is the complete opposite of both Super Hot and Hotline Miami.

shederd avatar

shederd

Jun. 06, 2016

623
23

Pickup\throw weapons using right mouse button.

greg
greg 開発者

Yeah, that can be confusing, and it's really important to know -- I just updated the game instructions to include this!

cas923 avatar

cas923

Jun. 12, 2016

510
22

Maybe you could add an ammo counter and a main menu button after death?

Marcotereh avatar

Marcotereh

Jun. 06, 2016

670
33

Nice game! A few suggestions for improvements: have the weapon throw action be independent from the shoot action so that if you are near an enemy about to fire and just fired your weapon you could knock him out, but have to find a way to survive without weapon aferwards. It would be nice to be able to punch while holding a weapon. Reset the firing timer when you throw away your weapon so that the first shot with a new weapon not depend on the firing rate of the old weapon. Have a way to gain focus without firing/throwing the weapon (if that's possible), especially considering that shift+right clicking will bring up the right-click menu. Display remaining ammo somewhere.