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Cube Flip - Grid Puzzles

Cube Flip - Grid Puzzles

by BytehopGames
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Cube Flip - Grid Puzzles

評価:
3.2
リリース日: March 19, 2020
最終更新: May 19, 2020
開発者: BytehopGames

Cube Flip - Grid Puzzles のタグ

説明

Cube Flip - Grid Puzzlesは、昔のモバイル名作にインスパイアされたトップダウン型パズルゲームです。気に入ったらぜひ教えてください。もっとレベルを作りたいです。1.2の修正点:矢印キーでも移動可能に。レベル選択画面。リスタートボタン。音量調整。

遊び方

W-A-S-Dで移動。Rでレベルをリスタート。すべてのボックスを集め、黒いゴールに乗ればクリア。

コメント

0/1000
casimodo avatar

casimodo

Mar. 19, 2020

3
0

I keep doing levels without any sense of progression or challenge. The game runs smooth and the controls are easy (although I would also enable arrow keys). I don't know if later on in levels there will be any more changes such as "enemies", or different planes, portals, tiles that fall when stepped twice.. just ideas that come to my mind.

BytehopGames
BytehopGames 開発者

Will do an update to fix these things asap! and yes ill be introducing many more mechanics if i do get a good response on this one. :D thanks for playing!

Pykrete avatar

Pykrete

Mar. 22, 2020

2
0

The puzzles don't really go anywhere. It's just pick up everything along these linear or slightly circular paths that don't significantly restrict you. There's not even anything under the pickups that keeps you from doubling back or restricting how you pick them up within an enclosed cluster, so having to pick up a bunch of them is just tedium instead of complexity.

nenslo avatar

nenslo

Mar. 26, 2020

2
0

This is beautifully done, looks good and plays good. As the levels got larger and more complicated I began to feel less like doing them because having all the tokens before you finish a level doesn't get you a bigger reward if you have more of them. It's more work for the same thing, that's the feeling I get. Definitely keep going, you seem to have the skills to do something really impressive and this is very good for a start.

BytehopGames
BytehopGames 開発者

Thanks, i am extremely new to level design and UI/UX design in general but i am trying to learn and get better with the help of casual games.

mrputter avatar

mrputter

Mar. 22, 2020

2
0

I'm assuming that there's been an update to the game since casimodo commented (and possibly Pykrete as well?) - but I'm definitely finding that the spikes, the directional barriers and barrier/one way switches add a significant element of interest to the game as you go along. The game *is* admittedly a bit slow ramping up the difficulty -- it's probably not until about 25 or so levels in (I think? I don't even know, as there's no level counter?) that it actually gets interesting. Some things that it's noticeably missing and really should be there somewhere: [1] a level counter, [2] ability to level reset ("R" key?) when you realize you've trapped yourself, [3] Arrow keys as well as/instead of WASD, [4] Remember your international non-QWERTY using audience! WASD doesn't work on all keyboards! [5] For the love of $deity, please include a mute button! It's 2020 ffs. Other than those glaring omissions, I actually quite enjoyed it.

Mozai avatar

Mozai

Mar. 23, 2020

1
0

Game won't load: "[UnityCache] indexedDB database could not be opened". Other Unity games on Kongregate work fine.

BytehopGames
BytehopGames 開発者

On it.