Eternal Journey

Eternal Journey

by CoffeeAndCode
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Eternal Journey

評価:
3.0
リリース日: September 01, 2016
最終更新: September 12, 2016
開発者: CoffeeAndCode

Eternal Journey のタグ

説明

*Eternal JourneyはファンタジーRPGのエンドレスランナーです*。七王国の世界「エラ」は戦争中。堕ちた神が神殿の頂点を目指し、地上の種族に宣戦布告、闇の軍勢を召喚しました。
*唯一の希望はあなた!*
_RPGやファンタジーゲーム(ゼルダのような)が好きなら、Eternal Journeyはぴったりです!_

遊び方

メニュー操作はマウス。Zで攻撃。XまたはMでジャンプ。Pで一時停止。

FAQ

Eternal Journeyとは?
Eternal JourneyはCoffee And Codeが開発した放置型アドベンチャーゲームで、ヒーローを導いて無限に生成されるステージを進みます。

Eternal Journeyの遊び方は?
Eternal Journeyではキャラクターが自動でダンジョンを探索・モンスターと戦い、ルートを集めながら能力をアップグレードしてさらに先へ進みます。

Eternal Journeyの進行システムは?
本作はアップグレード、装備、アンロック可能なパークでヒーローのステータスを強化し、より深い冒険ステージへ進めます。

Eternal Journeyはオフライン進行に対応していますか?
はい、Eternal Journeyはオフライン進行に対応しており、プレイしていない間もヒーローが進行・報酬を獲得します。これは多くの放置ゲームの特徴です。

Eternal Journeyの主な特徴は?
本作は自動生成ダンジョン、自動探索&戦闘、多彩なアップグレード、オフライン進行、長期的な成長に焦点を当てたクリック&放置ゲームです。

開発者アップデート

Sep 12, 2016 12:19am

Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements

コメント

0/1000
N7791 avatar

N7791

Jul. 02, 2016

9
0

Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.

CoffeeAndCode
CoffeeAndCode 開発者

Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!

innmerchant avatar

innmerchant

Jul. 12, 2016

6
0

Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3

CoffeeAndCode
CoffeeAndCode 開発者

Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D

N7791 avatar

N7791

Jul. 03, 2016

6
0

Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).

CoffeeAndCode
CoffeeAndCode 開発者

As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.

N7791 avatar

N7791

Jul. 03, 2016

5
0

It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.

CoffeeAndCode
CoffeeAndCode 開発者

You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.

chaosguard avatar

chaosguard

Jul. 21, 2016

2
0

Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.

CoffeeAndCode
CoffeeAndCode 開発者

Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!