Cosmic Clicks

Cosmic Clicks

by Dark_Timmy
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Cosmic Clicks

評価:
3.7
リリース日: February 10, 2014
最終更新: February 14, 2014
開発者: Dark_Timmy

Cosmic Clicks のタグ

説明

Cosmic Clicksは、銀河を駆け抜けるレースゲーム。相棒のスティーブとマックス(KongregateのBoss 101から登場)と共に、エクセルシオール号を操縦して渦巻腕を巡り、アップグレード&クリックで地球への帰還を目指します。道中、スティーブとマックスがアドバイスやジョークでサポート。過去の仲間にも出会えるかも。自分自身と競い合い、最速の船を作るためにいつアップグレードするかを決める「クリッカー」系の楽しいアドベンチャーゲームです。君は最速タイムを出せるか!?タイムを投稿しよう!作者のTimです。たくさんのプレイと素晴らしいフィードバックに感謝!続編も制作中なのでお楽しみに!

遊び方

すべてマウス操作!船をアップグレードして銀河最速を目指そう!

FAQ

Cosmic Clicksとは?
Cosmic ClicksはDark_Timmyが制作しKongregateで公開された宇宙テーマの放置系クリッカーゲームです。

Cosmic Clicksの遊び方は?
Cosmic Clicksでは、宇宙船をクリックしてマイルを稼ぎ、「チーズ」を集めてアップグレードの主な資源とします。

Cosmic Clicksの進行システムは?
Cosmic Clicksでは、チーズを使ってクルーメイトを購入・アップグレードし、クリックごとのマイルや毎秒のマイルを増やして進行します。

Cosmic Clicksの放置ゲームとしての特徴は?
Cosmic Clicksは宇宙の旅をテーマにしており、宇宙船やクルーをアップグレードしながら遠い惑星を目指す進行が楽しめます。

Cosmic Clicksはオフライン進行やマルチプレイに対応していますか?
Cosmic Clicksはシングルプレイ専用のブラウザ放置ゲームで、オフライン進行には対応していません。

コメント

0/1000
Monstrofocozo avatar

Monstrofocozo

Feb. 10, 2014

936
32

You know what could be kind of cool? Mixing this game with something like Faster Than Light or the other spaceship management games. Have it be an active-idle spaceship game, where crew stats/etc increase over time but increase more with upgrades/clicks. The ship could slowly improve, and you could maintain/enhance the dialogue that you've got going here. New upgrades could bring in new crew members, and new dialogue with them. That'd probably be fun.

Dark_Timmy
Dark_Timmy 開発者

HEY!! Where were you in the brainstorming sessions at Starbucks while we were talking about this!!! Good idea! I had some ideas about blowing this idea out a little more and you might be surprised to hear that some of your ideas match up with what I was thinking. LOVE IT! I might get on a sequel in a little while and I'm glad you enjoyed this game. It was super fun to make and the response has me considering a sequel sooner than later! Best, -Tim

KidA1515 avatar

KidA1515

Feb. 12, 2014

705
26

Fun game, but the output/cost of non-hyperdrive upgrades seriously needs to be rebalanced. I've currently got 3 hyperdrive upgrades, and have been spending billions getting the non-hyperdrive upgrades (17 so far). Even with all these non-hyperdrive upgrades, my hyperdrives account for over 97% of my output. Some balance would help here - all your interesting low-level upgrades are functionally worthless.

Dark_Timmy
Dark_Timmy 開発者

Yeah, I mentioned that in an earlier comment and that one is on me. The long story was I did a little balancing at the end to reduce the amount of upgrades needed and that tossed off the effectiveness of the early ones. I'm OK with the overall effect since it brought the game time to what I was looking for but I totally agree it makes some of them look worthless. I think with all the nice responses and suggestions I now have a bunch of good info for a sequel. I'd like to bring in a lot of the stuff people want (or as much as I can reasonably put in). Thanks much for the comment and the thinking! I'm glad to hear feedback like this! Best, -Tim

manbeast avatar

manbeast

Feb. 10, 2014

605
26

I enjoyed this idle game more than others for the simple fact that you can finish it in one sitting. After a while playing a game for weeks that just idling become redundant and makes you hate the game. I would suggest that beyond just having messages come up when you upgrade you should have them cycle through a serious of preprogrammed lines that you can either then enjoy or ignore and could also make them never say the same thing twice so you wouldn’t cause repetition, but was worth a couple hours.

Dark_Timmy
Dark_Timmy 開発者

TOTALLY agree and thank you for that. I think you are pointing out one of the things I will be aiming to address on games going forward. I love random new dialog on stuff too. I think you are making an interesting case here about the lines I can draw from during the upgrade sessions. I like it! I'll have to go back to the lab and see what I can do with that. Boss 101 had this sort of thing going and I went with a new dialog system for Cosmic Clicks. I think maybe I can merge the best of both! Thanks for the comment and I appreciate you taking a moment to write! best, -Tim

MonsterreactioN avatar

MonsterreactioN

Feb. 10, 2014

510
26

First overall great game, i absolutely love most of the dialogs, it's hard to make somebody laugh with this short dialogs but you did it, the artwork is pretty good for an idle game, but there is a point which isn't perfect in my eyes. Balancing ! Once u have the first HDRIVE update everything else is useless ...

Dark_Timmy
Dark_Timmy 開発者

Yeah, that was one of the balancing issues I was looking at. You might find it interesting that an early version took about two plus weeks to 'finish' without using an auto-clicker and it wasn't much faster WITH an auto-clicker. I pulled out a spreadsheet and did a bit of math to figure out an optimal upgrade path. Those H-drives are totally buff I agree and make you tons of "speed" for the run. They do help upgrade any and all remaining areas though. Thank you for the comment too and the thoughts. Really good to hear the feedback from you and the others! Hope you check back as more games are coming! Best, -Tim

ad3ross avatar

ad3ross

Feb. 15, 2014

179
9

The prices might be easier to read if they were more like: 145, 2.98 K, 31.9 K, 872 K, 3.12 M, 43.5 M, 653 M...

Dark_Timmy
Dark_Timmy 開発者

Hey, that's an interesting idea! I hadn't thought of shortening like that. I also was thinking of a comma on those little numbers! Thanks for the comment! I do appreciate it! Best, -Tim