Crystalline

Crystalline

by Edolin
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Crystalline

評価:
2.0
リリース日: December 15, 2013
最終更新: December 20, 2013
開発者: Edolin

Crystalline のタグ

説明

This game is a 3rd person action shooter and was created for the Ludum Dare Compo # 28 within 48 hours. The theme was "You only get one"

You are the leader of the Xorians, an alien race, who is overwhelmed by humans, who already devastated their own planet.

You clearly need to show them, that they only get *one* planet to destroy!

Stop the humans from draining your planet's crystals!

遊び方

WASD / Arrows - Movement
Q - Collect crystals / debris

Mouse - Aim
Space/LMB - Fire
Shift/RMB - Shield

コメント

0/1000
Savior42 avatar

Savior42

Dec. 16, 2013

1
0

Edolin: I understand that; the relative controls feel a bit strange, but one can get used to them. The problem is the fire button. Ever since (I think) Quake (or even Abuse) came out, the roles of input peripheries and hands have more or less been fixed. Usually: mouse, right hand -- aiming & shooting, keyboard, left hand -- everything else. Putting fire on the keyboard just messes with the players' instincts. Even though LD ended, I suggest adding an LMB fire option.

Edolin
Edolin 開発者

Thanks for your input. I'll keep that in mind - even if it *should* have been obvious to me. Maybe I'll work an update for some "post-compo" version, when I find the time. =)

Savior42 avatar

Savior42

Dec. 16, 2013

0
0

This game is completely pointless, and the controls are very confusing. Why can't I shoot with the mouse button?

Edolin
Edolin 開発者

It was programmed for the Ludum Dare contest... ( http://www.ludumdare.com/compo/ ) That means, each programmer has 48 hours to design a game from scratch. That's why I couldn't really add much content. The controls are set to relative movement - relative to the mouse pointer. They felt more natural to me while playtesting. I believe it's a matter of preference, similar to inverting the y-axis in FPS games. I planned to toggle between absolute controls, but I ran out of time. I used keyboard commands, since I feel they are faster to set up. That's why I didn't add a mouseclick shooting system.

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