Splitter

Splitter

by EvgenyKarataev
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Splitter

評価:
3.8
リリース日: October 31, 2008
最終更新: October 02, 2013
開発者: EvgenyKarataev

Splitter のタグ

説明

In Splitter, each level can be solved in a number of different ways. Will you be able to come up with a brand new solution? Split the boxes and find out! Your goal is to reach the brown exit, and preferrably collect the star(s) on the way. You do this by splitting certain objects and let gravity do its thing.

遊び方

CLICK and DRAG to split the material in the way you wish. You can split joints and wood objects, but not metal and brick objects.

FAQ

Splitterとは?
SplitterはEvgeny Karataevが開発した物理演算パズルゲームで、プレイヤーは笑顔のオレンジボールをゴールまで導くために各レベルのオブジェクトをカットします。

Splitterの遊び方は?
Splitterでは、マウスで線を描いて木製オブジェクトやロープなどを切断し、環境を操作してボールを指定のゴールへ導きます。

Splitterの主な目的は?
Splitterの主な目的は、戦略的にカットを行い、オレンジボールをスマイリーフェイスのゴールまで無事に導くことです。

Splitterのレベル数は?
Splitterは全25レベルがあり、各レベルで異なるチャレンジと複雑なパズルが用意されています。

Splitterはどのプラットフォームで遊べますか?
SplitterはFlash対応のモダンブラウザで遊べるブラウザパズルゲームです。

開発者アップデート

Oct 31, 2008 6:04am

Great news everyone! Splitter is available on your iPhone now! Check it out: http://itunes.apple.com/us/app/splitter-pals/id406840521

コメント

0/1000
MoppO avatar

MoppO

Jun. 22, 2014

275
2

"See solution" link has nothing to do with a walkthrough, just a list of other games on a site that doesn't even include this one.

DFoth avatar

DFoth

Feb. 11, 2012

892
25

"R" to restart would be nice

lolgast avatar

lolgast

Feb. 11, 2012

765
24

The idea is cool, but it's too bad you have to cut so pixelperfect, instead of getting the stars with just the right idea of how you should cut.

Zopherus avatar

Zopherus

Jun. 16, 2014

330
11

I don't know how to feel about seeing the menu with someone smiling while holding a knife...

TBTabby avatar

TBTabby

Feb. 11, 2012

929
42

Multiple solutions, my ass. These levels barely even have one. And it seldom works, because you didn't cut the shape as EXACTLY the right angle at EXACTLY the right time, even though it looks exactly the same as it did in the video walkthrough. The difficulty in a puzzle game should come in figuring out what you have to do, not actually doing it. This isn't a challenge. It's just a pain in the wazoo.