Mathematical Quest (Pre-Alpha)

Mathematical Quest (Pre-Alpha)

by Gamerselect
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Mathematical Quest (Pre-Alpha)

評価:
2.1
リリース日: May 02, 2015
最終更新: May 05, 2016
開発者: Gamerselect

Mathematical Quest (Pre-Alpha) のタグ

説明

Mathematical Quest in a 2D space racing game that requires mathematical skills to progress. Built using the Unity 5 engine, it provides dynamic gameplay through random generation of equations.

遊び方

W: Forward
S: Backward
A: Rotate Left
D: Rotate Right

開発者アップデート

May 5, 2016 7:36am

Yes, the game has been updated to include a main menu and an algorithm (created by me) to randomize the equations and answers, so the game isn’t as linear as before.

コメント

0/1000
Fejuko avatar

Fejuko

Jul. 27, 2015

1
0

Decent game, controls are very hard. -Paul Was Here

hamuka avatar

hamuka

Jul. 27, 2015

1
0

IDK, this version seems to be in dire need of a debug session. Not once could I teleport through walls that apparently had seizures, or go into a hypersonic tumble upon hitting a wall making any questions/answers completely unreadable. Sometimes both happened at the same time. I don't know what engine you're using or gonna use in the future, so I can't help with that directly, but you should try to fix up the collision detection. (Also, the thrust is excruciatingly slow compared to the spin and the size of the passages, that should also be worked on.) The concept itself is nice, I wonder what you can do with it with some extra work. For now, though, this is just a 2/5 from me.

Gamerselect
Gamerselect 開発者

Thanks for the suggestions, I'm starting up work on MQ again, I'll be sure to add in more stuff and release a new version with the collision fixes. This was originally a simple math project, but some people seem to like the concept but say it just needs more work. Those seizures were because I learned that adding rigidbodies to the levels would make them have seizures and forgot to change the second level to have no rigidbody. Also, if you would like to be a early access tester for Mathematical Quest, you can "shout" on my profile, I'm asking because I'm looking for reviewers to test a build before releasing it.

Samusiii avatar

Samusiii

May. 04, 2015

1
0

I feel like it needs transversal friction to stop it being so hover crafty or some form of break button that just slows you down. Also I flew through the wall one the corner in which you answer the "scary door" question.

Gamerselect
Gamerselect 開発者

Thank you for your reply, and constructive criticism. I'll be sure to add that brake button, but because there was a black background I don't think you noticed you're in space. So, adding friction is a no-no. Yeah, I replayed the game and the collision detection for that object was off! I'll be sure to fix that in the next update. Also, check the game out again, I added a comment that would explain some things that are going on. Again, thanks!

qwertyuiopazs avatar

qwertyuiopazs

May. 03, 2015

1
0

Good game, but the spin is realllly slow. It hardly even reaches 100 screen rotations per second!

Gamerselect
Gamerselect 開発者

Thanks, your suggestion is helpful and we will change the game to your suggestions, maybe add a rotation speed option and a menu.

Gamerselect avatar

Gamerselect

May. 02, 2016

0
0

Well, it’s been a few month since I updated anything on Kongregate. Just a heads up, a new version of Pre-Alpha 2 will be published very soon. If you want updates as to what’s actually going on,
visit our website: www.absitfuturum.weebly.com
Or our Facebook page:
https://www.facebook.com/absitfuturum/
to get updates on the progress of the game.

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