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Quadroscope

Quadroscope

by Gret_Kos
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Quadroscope

評価:
2.9
リリース日: April 17, 2014
最終更新: April 17, 2014
開発者: Gret_Kos

Quadroscope のタグ

説明

ひと味違うパズルゲーム。ラインを消すたびにグラフィカルなエフェクトが発生し、進むほど複雑かつ激しくなっていきます。これらのエフェクトもゲームメカニクスの一部として攻略しましょう。難易度の上昇だけでなく、エフェクトの激しさにも対応しなければなりません。この体験を楽しんでいただければ幸いです。
ゲームプレイのヒントはオプションメニューで非表示にできます。

遊び方

W、A、S、Dまたは矢印キーでブロックを移動、SPACEまたはENTERで配置。

コメント

0/1000
dalewj avatar

dalewj

Apr. 18, 2014

2
0

its needs something else, not sure what. but overall after a while i got bored.

ScreenhogDotCom avatar

ScreenhogDotCom

Apr. 17, 2014

2
0

OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?

Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.

Gret_Kos
Gret_Kos 開発者

When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)

SteliosS10 avatar

SteliosS10

May. 16, 2014

1
0

walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM

unekdoud avatar

unekdoud

Apr. 24, 2014

1
0

As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.

Shirow avatar

Shirow

Apr. 20, 2014

1
0

Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.

Gret_Kos
Gret_Kos 開発者

I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ