Dead Metal
by HeroInteractive
Dead Metal
Dead Metal のタグ
説明
Dead Metalは宇宙を舞台にしたトップダウンシューティング。強力なBT3ゲームエンジンを活かし、まさに「バブルタンク in スペース×Star Forgeアート」といった作品です。エンジンをいじっているうちに、ミサイルを撃ちまくる爽快感にハマり、これはイケる!と制作。30種以上の敵(5種族)、10種の個性的な自機、多彩な武器が登場。ラストはサバイバルミッションで、敵の大艦隊をどこまで耐えられるか挑戦しよう。各ミッションクリアごとに自動セーブ。お楽しみください!
遊び方
キーボード操作はメインメニューの「ホットキー」セクションで変更可能。A,W,S,Dで移動。マウスで照準・射撃。スペースでサブ武器。Qでロックオンターゲット切替。Pで一時停止&ショップを開く。
FAQ
Dead Metalとは?
Dead MetalはHero Interactiveが開発したトップダウン型スペースシューターで、宇宙船を操作して敵艦隊と戦います。
Dead Metalの遊び方は?
Dead Metalでは、自機を操縦し敵機を狙って撃破し、パワーアップを集めながら難易度の上がるステージを進みます。
Dead Metalの進行システムは?
複数のレベルや、ユニークな武器・能力を持つ様々な宇宙船のアンロック・強化が進行要素です。
Dead Metalの主な特徴は?
多彩な武器、バリエーション豊かな敵やボス戦、選べる複数の宇宙船、スピーディーなスペースシューター体験が楽しめます。
Dead Metalはシングルプレイですか?マルチプレイですか?
Dead Metalはソロプレイ向けのシングルプレイスペースシューターです。
開発者アップデート
UPDATE: v 1.01.1
- Nerfed the Bullet Storm.
- Boosted the Shock and Awe
- Boosted the Pyro
- Lowered Time Freeze cooldown time on Weapon X.
- Scrap gives you far less healing, making the game more difficult.
- Standard weapons now use a type of “enhanced aiming”. The will try to anticipate where you will be and aim ahead of you.
- Shield turrets now get spawned farther from the enemies that create them.
- Other misc. small changes.
コメント
noeg12
Sep. 16, 2011
This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.
Natter91
Sep. 29, 2011
What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
ryanstark1989
Sep. 28, 2014
needs an autofire, i can direct the mouse just as easily without having to hold it down
iNebby
Sep. 20, 2011
I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.
petesahooligan
Sep. 09, 2011
Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)
It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!