Idle Sorcerer

Idle Sorcerer

by IOUaDOT
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Idle Sorcerer

評価:
3.2
リリース日: October 21, 2019
最終更新: November 06, 2019
開発者: IOUaDOT

Idle Sorcerer のタグ

説明

放置型ダンジョンクローラー。ランダム生成される戦利品は100万通り以上のエンチャント組み合わせが可能。キャラクターカスタマイズやプレステージシステムも搭載。

遊び方

チュートリアルで操作方法をすべて説明します。

開発者アップデート

Nov 6, 2019 5:59pm

This is probably the final update for Idle Sorcerer. Based on the feedback I’ve received, I’ve made a couple QoL improvements. Firstly, you can now Devour Orbs in your inventory simply by right-clicking them. Removed the Devour button from the interface. You may need to start a New Game or New Game+ to see the change. Second, seems most people find the Cunning builds to be comparatively overpowered because of the Guaranteed Hit aspect. Reduced enemy Dodge parameters to make other specs more competitive. Third change, made the background slightly darker in order to improve text contrast and readability.
Thank you all very much, and best wishes to you.

コメント

0/1000
shibbysean avatar

shibbysean

Oct. 22, 2019

92
1

So the price for attributes either need to be individual or the rate the price goes up needs to be drastically lowered. There should also be a bigger difference in orbs as you go to higher floors.

goku90504 avatar

goku90504

Oct. 27, 2019

32
0

it'd help if there was a better way to sort the orbs maybe an optional full screen inventory where we can filter them by effect types so we can devour the weakest ones easier or something

Azrain avatar

Azrain

Oct. 23, 2019

74
1

In other words, PLEASE make attributes' costs COMPLETELY separate. I personally don't mind exponential growth to match the gameplay, but I'd really like the opportunity to micromanage a teensy bit between spell types to match what I'm fighting, or just try out different stuff.

hyperman1233 avatar

hyperman1233

Oct. 26, 2019

18
0

How about a keyboard shortcut for devouring?

Lochrin avatar

Lochrin

Oct. 22, 2019

64
2

overload on one attribute and grind.
mix and match doesn't work anywhere as good.