TwistoMaze

TwistoMaze

by ImpossibruGames
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TwistoMaze

評価:
3.0
リリース日: April 02, 2020
最終更新: August 24, 2020

TwistoMaze のタグ

説明

ひねりの効いた驚きのアイソメトリックパズルプラットフォーマー!アイテムをレベル内に配置して、プレイヤーをスタートからゴールまで安全に導こう。50のレベルは3つのスタイルで、それぞれ独自の仕掛けが満載。解法が見つかれば、レベルがまるで精密機械のように動きます。すべてクリアできるかな?気に入ったら評価をお願いします!モバイル版や他のゲームはこちら:https://cbartsch.github.io/

遊び方

操作方法:マウスのみ。下部からアイテムをドラッグしてレベル内に配置。必要なら回転。準備ができたら再生ボタンを押してください。

コメント

0/1000
Poetice avatar

Poetice

Apr. 04, 2020

3
0

6x08 got me but I will definitely try to beat this later, easy 5/5 from me.
I just realized that 3x01 is a tutorial level for managing multiple guys. It points out, that when the space is rotated by one, the other keeps the direction independently of the rotation. I rushed through this level earlier without realizing this, and I had to figure this out by myself when I faced a real challenge relying on this info. Maybe a replay would help when the player finished a level, so the player can see from the start what really happened.
One more thing, play/pause should be separated from restart button. Sometimes I really just want to pause to observe the level then continue.

ImpossibruGames
ImpossibruGames 開発者

Thanks for all the feedback! Glad you liked the game :)

Poetice avatar

Poetice

Apr. 03, 2020

3
0

Put an arrow pointing to the right on the wall where the entrance is, just like the already given arrow.
But I hear you, I had to play again the tutorials to fully understand the mechanics.
If you get the concept, it is a fun game, but it would be useful, if I could rotate the level. It requires a menu too.

ImpossibruGames
ImpossibruGames 開発者

Thanks for the comment. Can you elaborate the "requires" a menu? What options do you require? I tried making it as text-less as possible.

Ravensvoice avatar

Ravensvoice

Apr. 07, 2020

2
0

lack of a mute button if the music gets on your nerves after already being in the normal levels definitely is costing you a start here.
btw. If a level cant rotate then the "perfect" isometric view is not the ideal choice since you cant see the difference between a straight line and one where in two dimensions you are one off.
other than those two things a very nice game.

ImpossibruGames
ImpossibruGames 開発者

That's what I get for trying to keep the UI as minimal as possible :D That is kind of the challenge, you need to use the elements you are given (player movement, cubes in different positions or shadows in rotating levels) to find out how the level is actually built

xyzabc198 avatar

xyzabc198

Apr. 05, 2020

1
0

Man...that choice in music was horrendous...

ImpossibruGames
ImpossibruGames 開発者

You can always turn it off in the tutorial levels ;)

Poetice avatar

Poetice

Apr. 04, 2020

1
0

The game should start with a menu, which could contain new game, continue game (no need to skip all the previous levels after reloading the game), level selection, sound/music switch (just like at the tutorial levels).
A menu button could be at the top left corner during the game also.