Echos of Sarnath TD - A Prologue
by JRKhan
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Echos of Sarnath TD - A Prologue
Echos of Sarnath TD - A Prologue のタグ
説明
サルナスの守護を任されたあなた。古代の巨石を守るため、防衛施設を建設し、敵の精霊を何としても通さないようにしよう。
遊び方
周囲を見る(右クリック)。画面移動(左クリック、WASD、矢印キー)。タワー設置・アビリティ使用(1-10)。タワー選択(タワーのセルをクリック)。タワーモード切替(セルをダブルクリック)。タワー強化(U)。ズーム(マウスホイールまたはZ/X)。※一部マウスやブラウザではホイールが使えない場合があります。
開発者アップデート
Note: The game is designed to run at 800 × 600 resolution, if you are having trouble seeing parts of the UI, try scaling your browser content (commonly Ctrl + mouseWheel) until the UI is fully visible.
- Addressed monsters roaming out of range issue. Any monster who gets stuck on the terrain for more than 20 seconds will now self destruct.
- Resolved towers being reselected after selection was dropped causing modes to toggle
- Selling towers prior to the game starting will no longer increase the cost of future tower purchases
- Resolved path-finding issue on Anasazi
- After playing Anasazi, the sky of other levels would adopt an overly red hue – this has been fixed.
- Fixed tower mode switching audio issue
- Further differentiation between towers of different levels.
- Clarified instructions regarding clicking the cell a tower is on instead of the tower itself.
- The selected tower now shows its range.
Planned for next update (within the next day or so):
- A next wave button (with cooldown)
- Investigate the best way of loading additional content with the Indie version of Unity (at the 20mb cap presently, so I’ll need to be a bit creative)
I appreciate all the comments and suggestions, and thank you for playing!
FAQ
コメント
optimumscar
Jan. 30, 2011
I like the new unity games. They turn out good. Maps were big and had great ways of altering the enemies paths. I would love to see a level up system involved. also a skill tee for towers in upgrades, just choosing what type they are made it easy for me.
Azihar
Jan. 30, 2011
Not to bad of a TD game, just a tad slow. I liked the idea of changing the path of the enemy by placing towers in the way. More in line with the classic TD games, the more structured games are rather dull to play, this just adds more replay value. Just wish you had more maps, way too short but a very good start. Hope you continue to work on this one.
Calidron
Feb. 01, 2011
Just remember y'all, it's called a Prologue for a reason. For those of you complaining about storyline, this is just the beginning.
mrskme
Mar. 18, 2011
STRAIGHT TO MY FAVOURITES!
you must continue to work on the game! nice music ;)
JRKhan
Jan. 30, 2011
A mute button has been added! It can be found in the upper right hand corner of the screen during game play. Also, any additional comments or suggestions would be welcomed - this game is intended to be part of a larger work, so I would certainly appreciate your ratings and feedback.