Blast Magus
by Kajenx
Blast Magus
Blast Magus のタグ
説明
ジェムを消してコンボを作り、障害物をすべてクリアし、スターを獲得して勝利しよう!
遊び方
クリックでジェムを消します。同じ色のグループでジェムが消えます。ボード横に表示される特別な形を狙ってコンボを作ろう!
FAQ
コメント
PossibleCabbage
Sep. 13, 2015
It really seems that if you trigger multiple spells at once, they should each damage blocking pieces/glass that the resulting blasts touch. It's disappointing when you trigger 8 spells at once and that blocking piece is still in your way.
sirspikey
Sep. 13, 2015
When doing multiple spells you should get a more powerful multiplier-gem
Atalan
Jan. 29, 2015
FEEDBACK on level 89 and warning for players - if one of your specials lands on top of a squid, you can't finish the level. To developer - I'd recommend not letting them spawn in the side tubes.
Bullethead1
Mar. 03, 2015
I admire and enjoy many of Kajenx's games so REALLY want to love this one. But after a dozen plays, the sheer randomness and required restart gets old pretty quick. There's no incentive to keep trying when most of the time, how the board loads in the first place determines your fate. As with so many other games by this developer, graphics and music are wonderful... just wish this one wasn't so dead-end.
Hey guys. So, I'm seeing this in the comments a lot, and I just wanted to say I'm kind of baffled by it. I can beat most of the levels in one or two tries, especially up till level 30 or so. There's a little bit of luck involved, but that's a major factor in these kinds of games and I thought I did a pretty good job of mitigating that part of it with the strategy elements. At this point I just have to assume the game is too complicated and I didn't explain it well enough. If you guys are frustrated with restarting a bunch of times, though, just stop doing that because it makes no difference. You have to use strategy to win. Outside of Kong, restarting endlessly isn't a possibility because if the lives - that was never meant to be a major part of the game.
sabbut
Sep. 10, 2015
Very good game, but too dependent on luck...