Mars Colonies Demo
by Kendja
Mars Colonies Demo
Mars Colonies Demo のタグ
説明
【2016年1月14日】[次のMars Coloniesゲームがオープンベータに突入。ここでプレイできます:] [https://www.facebook.com/games/marscolonies/] 火星で最も成功したコロニーを築きましょう。サイエンスの力で!Mars Coloniesは、火星で自分のコロニーを建設・防衛するRTSゲームです。有能な入植者を雇い、火星地震や砂嵐などの脅威を乗り越え、最も成功したコロニーを目指しましょう。サイエンスの力で!
遊び方
* [F]キーでゲームスピードアップ。* 建物アイコンにカーソルを合わせると、必要なエネルギー・水の量をポップアップで確認できます。新しい建物を設置したら、必要に応じてエネルギーや水を接続してください。電線や水道管は建物の南西側に正しく接続しましょう。水やエネルギーが足りない場合は警告アイコンが表示されます。* 画面下中央の「HIRE」ボタンで新しい入植者を雇えます。入植者には食料と酸素が必要です。* 画面右下で入植者のニーズを確認し、名前変更や解雇も可能です。* 「JOBS」ウィンドウで各入植者の仕事を設定できます(必須ではありませんが、効率アップ)。* 「ORDER」ウィンドウで資源を注文可能。酸素や食料が不足した時に便利です。* ESCで建設モードをキャンセル。* 入植者の名前をクリックして名前変更。* SHIFT+クリックで地面からユニットを拾う。
FAQ
Mars Coloniesとは?
Mars Coloniesは、Kendjaが開発したリソース管理&ストラテジーゲームで、火星にコロニーを建設・運営します。
Mars Coloniesの遊び方は?
Mars Coloniesでは、入植者を管理し、建物を建設して資源を集め、ライフサポートを維持しながら火星コロニーの生存を目指します。
Mars Coloniesの主な目的は?
Mars Coloniesの主な目的は、資源生産のバランスを取り、建物をアップグレードし、過酷な火星環境で入植者を生かしながらコロニーを拡大することです。
Mars Coloniesの進行システムは?
Mars Coloniesには建物のアップグレードや、進行に応じてより複雑な構造物を建ててコロニーを拡張できるシステムがあります。
Mars Coloniesはどのプラットフォームで遊べますか?
Mars Coloniesはブラウザベースのゲームで、ダウンロード不要でオンラインプレイが可能です。
開発者アップデート
[1.05]
- All research points are returned when you cancel not finished building.
- You can see where building’s inputs are located when placing building. Green – energy, white – water.
- You can set target minerals for mining by clicking on them.
コメント
Azgara
Jun. 16, 2013
1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.
2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.
3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.
4. Enable turning the buildings around.
5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.
That's it for now. It's awesome though, deserves a 5/5
stained12
Jun. 21, 2013
This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.
Sleepingpill
Jun. 16, 2013
need to be able to rotate buildings, and the output pipes needs to be way more obvious.
T86g
Jun. 16, 2013
Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).
skultech
Jun. 16, 2013
The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.
Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.