Immersed Hero
by LolCpas
Immersed Hero
Immersed Hero のタグ
説明
どんなヒーローになるか選び、次々と現れる奇妙なクリーチャーを倒そう。ゲームに没頭して真のヒーローを目指せ!
遊び方
矢印キーでスクロール。アイコンにマウスを重ねるとツールチップ表示。Ctrlでx10購入、Zでx25購入、Shiftでx100購入。プレイする陣営を選択:光の陣営=アクティブクリック&ゲームプレイ(モンスターをクリック)、闇の陣営=放置プレイ、または両方のバランス型。ゲームを進めると新機能が解放され、プレイスタイルも変化するので色々試してみよう!(A)=加算、(M)=乗算、(T)=切り替え可能。1e+3=10^3=1,000、1e+5=10^5=100,000
コメント
Specter_Reborn
Aug. 27, 2015
Isn't it okay if we got a few monster variation? Even different effects around the icon for the monsters with different effects (Unstable, reaper, etc.). It felt lacking in content, though it does make up in this with a large scale of progression (I.E starting weak, later able to destroy monsters with 100m HP in a few hits), but still, aesthetics are important for a game after a stable mechanic/stable mechanics exist.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.
hugpuffs
Oct. 18, 2015
this game would be amazing if i could figure out how many souls i get from creatures. 4/5
OrangeChus
Aug. 05, 2015
I'm at level 34 and i already have NaN souls.
I might have fixed that for you. Unfortunately your souls will go back to 10. Did you open the game in more than 1 window? The problem looks like a save corrupt. Could you let me know how it went?
TheLowerLight
Aug. 05, 2015
what does the (M) and (T) beside the forbidden arts mean? Thanks for answering my questions!
They indicate how the damage or bonuses from these skills/abilities/arts behave. (A) = Additive; (M) = Multiplicative; (T) = Toggleable so you can turn it on and off by clicking on the icon.
Fuskia
Aug. 10, 2015
Oh god the light side immersion skill is annoying. Add a counter or something to show when it changes element or remove the penality for clicking with the wrong element. Maybe let one keep the percentage if not using an element?
Since Light bonus is so high I made it so that you lose the bonus to prevent autoclickers from completely dominating the game. The element has a chance to change every time a monster respawns. Also leveling up Pure Light Absorption from Forbidden Arts will help you out with this a bit. I might add some indicator for when the element changes 1 respawn in advance though.