Project: Unborn - Episode 1
by MMMgames
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Project: Unborn - Episode 1
Project: Unborn - Episode 1 のタグ
説明
Project: Unbornは、以前のゲーム『White Wolf』のリブートで、複数のエピソードで構成されます。基本的にはポイント&クリック型アドベンチャーですが、各エピソードにはJRPG風のバトルが数回含まれます。ただし、これはJRPGゲームではありません。レベルアップや新装備のシステムはありません。戦闘で役立つアイテムがいくつか見つかりますが、各戦闘はミニパズルのようなものです。つまり、すべての戦闘がボス戦のようなものです。各エピソードには3~4回の戦闘しかありません。HPとBe(バイオエネルギー)は戦闘間で回復しないため、できるだけ資源を無駄にせず勝利することが重要です。各エピソードの長さは、目的地ややるべきことが分かっていれば5~15分程度です。公式ページ:https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
遊び方
マウスでキャラクターを操作します。バトル中はWOLFをクリックしてブースト/回復コマンド、またはOPPONENTをクリックしてバトルコマンドを選択します。
コメント
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)