Roller Ten
by Pat_AfterMoon
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Roller Ten
Roller Ten のタグ
説明
ボールを転がして落ちないようにしよう。正の数字を集めて合計10を目指そう。目標を超えた場合は負の数字も取れます。
遊び方
左右の矢印キーまたはA/Dキーでボールを操作。クリア・失敗・スパイクに当たった時、左キーでメニューに戻り、右キーでリトライまたは次のレベルへ進みます。高レベルではスピードランプやスパイク、狭い足場、負の数字が増えます。本作はKongregate Game Jam 2のため7日間で制作されました。テーマは「10」、追加条件は「ノーバイオレンス」「口音」「2ボタン」。
開発者アップデート
Update 16.12a
- After ten attempts, if you can’t beat a level, a new button will allow you to bypass that level and try the next. Your progression will be saved only if you can beat the next level.
This feature was added because the difficulty is not always well balanced and some levels like the 28 or the 36 are extremely hard in comparison to the next levels. I don’t want to modify the 50 actual levels because of the existing scores in the leader-board.
- Fixed a bug where displayed time was sometime different than real time sent to the Kongregate leader-board.
FAQ
コメント
Kastellan
Nov. 11, 2016
Good physics, great graphics, good flow, excellent!
Thanks, glad you like it.
RevelBase
Nov. 12, 2016
I enjoyed the game in general, but it has big lags sometimes. This makes it really hard to control the ball when they happen at the wrong time. Could be the garbage collector, but best would be to do some profiling.
Thanks for your comment and for pointing that. I've see that lag issue on my notebook, profiling is added to my ToDo list ;)
DubaiBunnies
Jun. 19, 2017
Perfect game
MattMaN
Dec. 03, 2016
I'm not sure which aspect of the lategame red walls annoys me more: the fact that they're there or the fact that it's just *barely* possible to roll around them.
Goldman10101
Dec. 03, 2016
5. 23 27 29 31 33