Lil' Monk's 10 Breaths Meditation

Lil' Monk's 10 Breaths Meditation

by Postmodestie
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Lil' Monk's 10 Breaths Meditation

評価:
2.2
リリース日: November 11, 2016
最終更新: October 14, 2017
開発者: Postmodestie

Lil' Monk's 10 Breaths Meditation のタグ

説明

A meditation simulator: Stay focused on the breath by concentrating on this readily available meditation object, to establish gaps between thoughts.

Made for Kongregate Game Jam #2 on
Nov 4-11, 2016; Update Oct 14, 2017

遊び方

Follow the blue Breath-Point with the yellow Focus-Point.
Reset the breath on count 10.

Control with Mouse.

Or Arrows:

Up – Focus;
Down – Count Breath;

If the Focus-Point goes off-screen, wait a bit till it stops wandering and then try to bring it back.

FAQ

コメント

0/1000
williampopy avatar

williampopy

Nov. 12, 2016

1
0

Really should fix the dot going off screen, kinda kills it when you can't even do anything cause its flying off.

Postmodestie
Postmodestie 開発者

wait a while (till it stops) and then hold focus again till it returns. We wanted to simulate how easily the mind can go off wandering...

JimmyCarlos avatar

JimmyCarlos

Nov. 13, 2016

1
0

Interesting concept, very peaceful and relaxing.

Postmodestie
Postmodestie 開発者

Why thank you! I know it's an esoteric concept which isn't easy to get used to. Btw: I really liked the whole art concept of your entry!

Postmodestie avatar

Postmodestie

Nov. 13, 2016

0
0

I've just tested the automatic save state and it seems to work, which means, the game can be played as intended: as one long permagame.

I didn't manage to implement a short text on meditation for each level, so the whole gain of leveling is the new rank and color, plus the ever growing flashing Tantien.

Another thing that got axed was multiplayer, or at least a leaderboard, where the people are shown in the Dojo with their rank and color. So there are only random monks who show up meditate with you for a while.

Postmodestie avatar

Postmodestie

Nov. 12, 2016

0
0

wait a while (till it stops) and then hold focus again till it returns. We wanted to simulate how easily the mind can go off wandering...