Space Flash Arena 2

Space Flash Arena 2

by ShurikMur
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Space Flash Arena 2

評価:
3.9
リリース日: July 19, 2015
最終更新: July 25, 2015
開発者: ShurikMur

Space Flash Arena 2 のタグ

説明

宇宙戦闘シミュレーション。戦い、報酬を稼ぎ、最強装備や核ミサイルで自機をアップグレードしよう!

遊び方

操作方法:マウス=射撃/操縦、W=加速、S=ブレーキ、F=ミサイル発射、ShiftまたはW2回押し=アフターバーナー、A/D/C/スペース=サイドスラスター、Q/E=軸回転、ZまたはY=武器切替、R=ズーム、M=レーダーモード

FAQ

Space Flash Arena 2とは?
Space Flash Arena 2はShurikMurが開発したスペースコンバットシューティングゲームで、3Dアリーナで宇宙船を操りAIとバトルします。

Space Flash Arena 2の遊び方は?
宇宙船を操作して敵機とドッグファイトを繰り広げ、パワーアップを回収しながら、さまざまなアリーナマップで生き残りを目指します。

進行やアップグレード要素は?
マッチごとに異なる宇宙船や武器を選択でき、戦略や装備のバリエーションが楽しめます。

マルチプレイ対応ですか?
Space Flash Arena 2はAIとのアリーナバトルに特化したシングルプレイゲームです。

どのプラットフォームで遊べますか?
Flash対応のウェブブラウザでPCからプレイ可能なブラウザゲームです。

コメント

0/1000
siawmeow avatar

siawmeow

Jul. 24, 2015

58
2

After over 2 hours of getting stuck at the same level, I really think Lvl 11 needs rebalancing.

Enemies spawning behind me (Expected); getting hit by 4 missiles in a row; enemy have access to 35mm cannon and scatter cannon which pretty much 2-4 shot me as there really isn't much space to run given I have to avoid the sentry cannons range; even after killig the 3 pilots for ridiculous amount of times, they still continue to spawn.

"hard instead of boring" means hard, not impossible.

ShurikMur
ShurikMur 開発者

Made some adjustments to M11 and 12. They may be still hard, but now offers a bit more options to the player. Also - double pressing 'W' now activates afterburner. ------------ There are two options to beat any hard level: 1. Proper selection of modules on the ship for a specific mission. Some shields (they are stackable) and an emerg. repair can help; 2. While in a mission, type "MSLS" - for 20 missiles. Type again for another 20 :)

Apy001 avatar

Apy001

Jul. 24, 2015

63
3

Fullscreen mode would be lovely, and countermeasures against rockets maybe. All in all, this is a really nice game.

RobiL avatar

RobiL

Jul. 24, 2015

79
5

you REALLY need to do some balancing here

Logan3D avatar

Logan3D

Jul. 23, 2015

65
4

mission 11 is too hard. even the walkthrough suggest grabbing sniper-railgun, running away from everything and patently sniping enemies as they approach.. its not right the cannons are too powerfull, and why cant we restart with rockets ?

ShurikMur
ShurikMur 開発者

Hi, 10 and 11 missions was redone several times and finally I ended up making something hard instead of boring =) The lost of a missiles is the only "punishment" for being killed. But the player keeps all the money and stuff.

Izzes avatar

Izzes

Jul. 24, 2015

43
3

It feels like playing the good old Freespace/Freespace 2 but on Flash. Great Work. Keep it going!