Cyber Chaser
by SilenGames
Cyber Chaser
Cyber Chaser のタグ
説明
走って、ジャンプして、しゃがんで撃つ、超中毒性ランナー。ミッションをクリアし、武器をアンロック、アップグレードも多数。Joyride Jetpackの爽快感と、昔ながらのContraのアクションが融合。無限の楽しさが待っている!
遊び方
上キーまたはクリック:ジャンプ。空中で再度上キーまたはクリック:二段ジャンプ。下キーまたはスペース:スライディング。空中で下キーまたはスペース:ストンプ攻撃。
FAQ
Cyber Chaserとは?
Cyber ChaserはSilenGamesが開発した、ミッションや敵との戦いを繰り返す無料プレイのエンドレスラン&シューティングアクションゲームです。
Cyber Chaserの遊び方は?
Cyber Chaserでは、走るキャラクターを操作し、ジャンプやスライディングで障害物を避けつつ、自動で敵を撃ち、コインやアップグレードを集めながら進みます。
Cyber Chaserの進行システムは?
Cyber Chaserには武器やキャラクター能力のアンロック・強化、クエスト達成など、やり込み要素の多いアップグレードシステムがあります。
Cyber Chaserの主な特徴は?
Cyber Chaserは、スピード感のあるエンドレスラン、豊富な武器やパワーアップ、ボス戦、デイリーチャレンジ、永続アップグレードなどが魅力です。
Cyber Chaserはオフラインやモバイルで遊べる?
Cyber Chaserは主にPC向けのオンラインブラウザ用フラッシュゲームで、オフライン進行や専用モバイル版はありません。
開発者アップデート
v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed
コメント
takahmasak
Oct. 12, 2013
If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.
Germanicvs
Sep. 27, 2013
Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...
warm0nger
Sep. 28, 2013
Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.
Please add an option to hide fuel, gems and cash. That would help alot.
pinguin333
Sep. 28, 2013
This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.
Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.
knewred
Oct. 01, 2018
This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.