Shadow Regiment

Shadow Regiment

by SpaceCatStudios
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Shadow Regiment

評価:
3.3
リリース日: December 22, 2011
最終更新: December 22, 2011

Shadow Regiment のタグ

説明

敵の拠点に潜入し、物資を爆破せよ!4つのユニークなクラスには、それぞれ透明化や超スピードなど独自のアビリティがある。実績は20種類以上、難易度もカスタム可能!最強のプレイヤーになって、メインメニューに名前とスコアを刻もう!

遊び方

矢印キーまたはWASDで移動。Z/K - アクションキー(続行、ドアを開ける、爆弾設置)。X/L - パワー使用

FAQ

Shadow Regimentとは?
Shadow RegimentはSpaceCat Studiosが開発しKongregateで配信されている、スピーディーなステルスアクションストラテジーゲームです。

Shadow Regimentの遊び方は?
Shadow Regimentでは、オペレーターのチームを操作して敵基地に潜入し、リアルタイムストラテジーとステルスの要素を使って目標を達成しつつ発見されないように行動します。

Shadow Regimentの主なゲームプレイ特徴は?
Shadow Regimentは戦略的な計画、チームによる潜入、リアルタイムのステルスアクションが中心で、見つからずにミッションをクリアすることが求められます。

Shadow Regimentにはレベル進行やアップグレードシステムがありますか?
はい、Shadow Regimentでは新しいレベルがアンロックされ、進むごとに難易度が上がる敵拠点に挑戦できます。

Shadow Regimentはどのプラットフォームで遊べますか?
Shadow RegimentはKongregateで無料で遊べるブラウザゲームです。

コメント

0/1000
Keac avatar

Keac

Dec. 29, 2011

142
4

My god, the thief lives in a time where everyone has tunnel vision...

dogman99 avatar

dogman99

Dec. 28, 2011

123
7

explosions, we need more explosions!

SavajCabbaj avatar

SavajCabbaj

Dec. 28, 2011

104
6

Kinda obvious what the locked character is when you look at the Mission Score at the end of a level. Wouldn't it be kinda cool if that said "???" until the character is unlocked? Also, don't like how precise you have to be with the locked character, really easy to miss by a single pixel and get killed by a dog.

SpaceCatStudios avatar

SpaceCatStudios

Dec. 23, 2011

97
8

The "typos" are fixed. It was a font embedding issue (there were no actual typos, just characters that the game couldn't display!). Sorry about that everyone :)

bredzio avatar

bredzio

Dec. 29, 2011

89
8

Nice game! I didn't like a few things tho: 1. Why no assasination? OK, I know why, but You can have to use poison in kitchen... You may also steal something. Don't add too much, but only explosions kill the great mood of the game, after a nice intro. Other thing is 4 characters - that's fun, I like how they all have different abilities, and not just "you're 10% faster". But I had a feeling that maps weren't designed the way, that all of them have equal chances - infiltrator pwns. Maybe he has too much stamina for... Another thing is AI - when someone sees a dead body, or hears an alarmed person, he should be alarmed himself! And last thing is optimization. Drawing a lot of lines is slowing the game down especially in last level. Try this: Leave the code for lines, except don't draw them. Look where lines end, connect lines ends to make a shape and then make 1 fill.

3.43 is really unfair rating! :(