Idle Earth

Idle Earth

by Squigglyo
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Idle Earth

評価:
3.8
リリース日: April 02, 2018
最終更新: April 13, 2019
開発者: Squigglyo

Idle Earth のタグ

説明

Mining down to the center of the Earth!

An idle game that continues to play, with or without your input.

Gain coins by tunneling deeper, level up your miners, master different mechanics and unlock achievements.

Over 70 wacky characters!

What will you discover on your way down? ​

遊び方

No keyboard here, just mouse clicks.
Each character has a unique way of being controlled.
Miner - Clicking
Driller - Clicking the targets, more targets means more coins
TNT - Click to throw bombs, click to explode them
Sword - Click the targets and build up a combo
Magic - Click all the relevant runes to cast a spell

FAQ

Idle Earthとは?
Idle EarthはSquigglyoによって開発されたインクリメンタル放置ゲームで、地球を管理・進化させながら層をアンロックし、時間経過で資源を生み出します。

Idle Earthの遊び方は?
Idle Earthでは、資源が自動で生成され、それを使って新しい地球の層やアップグレードをアンロックし、ゲームが進むにつれて資源収入を増やしていきます。

Idle Earthの進行システムは?
Idle Earthは、複数の地球層のアンロック、資源生成を強化するアップグレードの購入、グローバルマイルストーンの達成によるボーナスなどで進行します。

Idle Earthはオフライン進行に対応していますか?
はい、Idle Earthはオフライン進行に対応しており、ゲームをしていない間も資源が貯まります。

Idle Earthはどのプラットフォームで遊べますか?
Idle EarthはKongregateで遊べるブラウザゲームで、インターネット接続があればほとんどのデスクトップ端末でプレイ可能です。

開発者アップデート

Nov 9, 2018 6:05am

V 3.0.6
Updated Cloud Saves. No longer uses a separate username/password – I had big plans for this, but ultimately decided against this. Now it just uses your Kongregate ID automatically.

If there are any issues with your game data, just DM me and I’ll fix it right up. Did a lot of testing so should be fine.

If you would like to see anything new added to Idle Earth, message me with some ideas.

Thanks for the support.

コメント

0/1000
Fuzzyfsh avatar

Fuzzyfsh

Apr. 02, 2018

78
3

your balance spikes pretty heavy to advance the more i play. it goes from minutes to smash a rock to hours to days way too fast. If i have to wait a day to smash a rock, i'm probably just not going to play anymore.

Squigglyo
Squigglyo 開発者

Each rock is essentially 10% longer than the last to smash. Unlocking characters is a huge increase in coins as well as upgrading speed/power before afking. I'll be watching the data and if needed I'll tweak the numbers though. Thanks for playing.

KatalinaDuBois avatar

KatalinaDuBois

May. 26, 2018

14
1

Just curious, has anyone else had an offline issue? Like it never gave you any offline progress? I didn't lose anything mind you [yay] But I wa gone for 10 hours and nothing came up for offline additions.

Squigglyo
Squigglyo 開発者

All tests ive done worked out fine. This is another thing that will be updated and any problems fixed in the next update with Cloud Saves though. Ill look into it though, thanks for the feedback.

Zirenaz avatar

Zirenaz

Apr. 02, 2018

32
4

In serious need of number notations... hard to see the difference in 1.2, 1.2 and 1.2 when there are in fact 1.2, 1.2k, and 1.2M...

Squigglyo
Squigglyo 開発者

That's what the different rocks/coins are for. They essentially act as this notation, changing every thousand numbers. Thanks for posting to the forum and thanks for playing.

TheLowerLight avatar

TheLowerLight

Apr. 12, 2018

19
2

Would there be a chance of you getting rid of that 5 second wait where the mage is "thinking" in between mage spells ? Or tone down the 5k and 10k rune achievements because they take way, way longer than the other achievements.

Squigglyo
Squigglyo 開発者

The Mage generates a lot more coins than the other characters. The thinking was a way to keep the payoff high while not letting it happen too often. I'll have a look at it though, I might be able to come up with a more enjoyable method.

gem_west avatar

gem_west

Mar. 10, 2018

24
4

A Dark Cloud reference?! Wha!?

Squigglyo
Squigglyo 開発者

The fact that people are getting our references just makes everything 100 times more awesome for us :D Thanks for playing!