Future Car
by Starcruiser81
Future Car
Future Car のタグ
説明
リアルな車両操作とドリフトが地面(または天井)で楽しめ、さらに飛行も可能!コメント大歓迎です。操作方法をよく読んで「もっと見る」をクリックし、すべてのキーに慣れてからお楽しみください!各ホイールにモーターが内蔵された電動レーシングカーのパワーを想像してみてください。デファレンシャルなどの機械的な結合は不要です。さまざまなチェックポイントでは正確さが求められ、素早くクリアすれば高得点が得られます。時間制限はありませんが、0秒を下回るとスコアが徐々に減少します。もちろん、チェックポイントを無視して自由にドライブや飛行を楽しむだけでもOKです。ヒント:まず地上で車の感覚をつかみ、探索してから飛行を練習しましょう。準備ができたらメニューに戻り、チェックポイントに挑戦してください。お楽しみください!※このゲームは現在開発中です※ 現時点ではすべてのグラフィックがUnityの基本形状で作られており、モデリングアプリは未使用です。今後の大規模なアップデートに向けて多くのアイデアがあります!最終的にはライブPvP対戦、レース、ドリフト、飛行チェックポイントレースなどを実装予定です。注意:カートはキーボード操作のみ対応で、空中操作はできません。バイクは物理エンジンに遠心力がないため、現実のバイクのように自立できず逆方向に倒れやすくなっています。そのため、独自のプログラムで補正しています。
遊び方
キーボード操作は固定です。またはXBOX360や他のUSBコントローラーを接続し、ゲームを再起動して「K」キーで入力設定ができます。【地上】矢印キー:ハンドル・加速・ブレーキ/バック。左Shift:サイドブレーキ。W:ウィリージェット(低速時のみ離陸可能)。S:ダウンジェット(着地補助、走行時は車体を地面/天井に押し付けてグリップ向上)。【空中】矢印キー:ピッチ・ヨー。A&D:ロール左右。W:スラスト。S:ダウンジェット。左Shift:アップジェット。Esc:メニューに戻る。R:車リセット。K:USBコントローラー用入力マネージャー(推奨)。1:一人称カメラ。2:ステレオカメラ(クロスアイ3D用)。3:三人称カメラ(デフォルト)
コメント
dubstepking2
Apr. 16, 2014
add more cars
There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)
Starcruiser81
Jul. 16, 2012
Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.
Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!
STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...
Chadworthy
Jul. 17, 2012
Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.
Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?
herwot298
Aug. 23, 2012
I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.
Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D
Thorock
Sep. 15, 2012
good luck with this test.
Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...