Game in Ten Seconds

Game in Ten Seconds

by Tukkun
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Game in Ten Seconds

評価:
3.5
リリース日: January 20, 2016
最終更新: February 03, 2016
開発者: Tukkun

Game in Ten Seconds のタグ

説明

たった10秒で、あなたは史上最高のゲームを作れるか?「GiTD #50コンテスト」用に制作。*重要なお知らせ* GiTD #50コンテストのルールにより、投票期間中はゲームの更新ができません。そのため、バグやバランス調整が修正されない場合があります。投票期間中に重大な不具合が発見された場合、投票終了後にデータがリセットまたは変更されることがあります。プレイは自己責任でお願いします。ご理解ありがとうございます。

遊び方

マウスとキーボードを使用。

FAQ

『Game in Ten Seconds』とは?
『Game in Ten Seconds』は、Tukkunが開発しKongregateで公開されている、テンポの速いミニゲーム集です。

『Game in Ten Seconds』の開発者は?
『Game in Ten Seconds』は、ブラウザゲームで知られるインディー開発者Tukkunによって制作されました。

『Game in Ten Seconds』の遊び方は?
ランダムに出題される超短時間のミニゲームを、各10秒以内にクリアしていきます。

『Game in Ten Seconds』の主なゲームプレイループは?
素早く反応して短いミニゲームを効率よくこなし、10秒タイマーが切れる前にタスクを完了させることが求められます。

『Game in Ten Seconds』には進行やアップグレード要素はありますか?
本作はアップグレードや恒久的な進行よりも、自己ベストスコアの更新や連続チャレンジの生き残りにフォーカスしています。

開発者アップデート

Feb 3, 2016 10:52pm

[If you do not want to receive more messages from this game, press the “block” button. I apologize for any inconvenience.]

Minor update (v1003):
1. Some achievement requirements are adjusted. You may lose a few previously obtained achievements due to the requirement changes.
2. Added a new 3-key mode to Bracket Hero (removing “>”), which can be activated by holding Shift while pressing the [Free Mode] or [Ticket Mode] button. Beware, it’s not as easy as it sounds!
3. The Binary Dancer minigame was a bit too hard, so it is now somewhat easier.
4. Minigame Tickets now recover every 2 minutes instead of 5. The first ticket after the update may still take 5 minutes to recover.

コメント

0/1000
EpicFaceFail avatar

EpicFaceFail

Feb. 06, 2016

401
1

"So why should we hire you as a programmer over others?"
"WATCH THIS"
*furiously smashes face into keyboard*
"YOU'RE HIRED"

Tukkun
Tukkun 開発者

Well, yeah, that's how it would be in year 9001.

Tukkun avatar

Tukkun

Feb. 05, 2016

188
6

Hey guys! Thanks for playing Game in Ten Seconds! You are checking out an entry for a past contest (GiTD #50) where developers would create a game within 10 days. Since this was made in 10 days, it was certainly not as in-depth as many other games on Kongregate, including my other game Anti-Idle: The Game. For this reason, please don't be disappointed by how this is such a "quality downgrade" from Anti-Idle - I strive to create better games in the future, and I am working on a few very awesome games! And do check out Anti-Idle: The Game if you haven't already!

chocobonight avatar

chocobonight

Jan. 20, 2016

279
10

Seems like a great game. My only problem with it is that it's labeled as idle when this is so far removed from idling. You're pretty much penalized for idling, since the competitions keep going (and keep getting harder) whereas if you idle, your skills will definitely not go up fast enough to stay relevant. That's added to the fact that it seems like once you fall behind in the competitions, you're doomed to stay forever 5th by a decent margin.

Tukkun
Tukkun 開発者

It doesn't keep getting harder, you are matched with "contestants" of similar stats, but I'm aware that's a rather awkward design decision and will change it once the voting phase ends. Thanks!

davidor avatar

davidor

Feb. 05, 2016

91
3

For those who have problems winning gits: it is extremely hard to keep winning in raw score, their raw scores are based on your skills AND your score, focus on fake friends and brainwash to beat them.
Tip: Don't invest on exp boost early since it need lots of utilizer upgrades for your skill level to overcome enemy score boost

dojel avatar

dojel

Jan. 21, 2016

203
13

Y'know, Bracket Hero really needs some AZERTY support

Tukkun
Tukkun 開発者

I'm aware of the issue that Bracket Hero fails to work correctly for certain keyboard layouts. Thanks for reporting, and I'll look into a resolution.