Endless Expansion
by Volch
Endless Expansion
Endless Expansion のタグ
説明
資源を集めて生産拠点を作り、どこまでも拡大しよう。最大の産業帝国を築け!
遊び方
資源ポイントをクリックして最初の資源を集めよう。全ての工場は倉庫や他の工場に隣接して設置するか、道(または高度な工場なら他の接続)で繋ぐ必要があります。工場同士を直接繋ぐことも可能。拡大後はゲーム画面を上下にスクロールして新しい土地を見よう。
FAQ
Endless Expansionとは?
Endless ExpansionはVolchが開発した放置系資源管理ゲームで、広大な産業ネットワークを構築・拡大していきます。
Endless Expansionの遊び方は?
Endless Expansionでは様々な生産・加工施設を設置・アップグレードし、資源の自動収集・生産・物流を最適化します。
Endless Expansionの進行システムは?
このゲームは新しい建物のアンロック、生産チェーンのアップグレード、産業エリアの拡張による効率化と資源増産が進行の軸です。
Endless Expansionはオフライン進行に対応?
はい、Endless Expansionはオフライン進行に対応しており、ゲームを離れている間も資源が自動生成されます。
Endless Expansionが他の放置ゲームと違う点は?
Endless Expansionは複雑なサプライチェーンや物流計画に重点を置き、一般的な放置ゲームより戦略性の高い意思決定が求められます。
開発者アップデート
It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.
There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)
A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.
“Help” section was added with a describe of most common mechanic.
Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.
And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!
Thanks for reading, and have a fun! A don’t forget to vote ;)
コメント
JusBlock
Dec. 14, 2015
I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.
@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)
[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]
VOOLFIN
Feb. 05, 2016
"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."
mrcaboom
Dec. 16, 2015
Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!
Atomsk
Dec. 13, 2015
That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?
agentchuck
Dec. 14, 2015
It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.
Now you know where your road tax goes! Teleportation isn't a cheap thing.