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Hexelectric

Hexelectric

by WayWayStudio

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Hexelectric

評価:
3.1
リリース日: June 27, 2019
最終更新: June 27, 2019
開発者: WayWayStudio

Hexelectric のタグ

説明

Play "More Stages":https://store.steampowered.com/app/1093370/Hexelectric/
Become a space mechanic and repair the broken panels. "Hexelectric" is a casual game that turns hexagonal tiles and supplies power to the surroundings. This game is the third puzzle game developed by "Wayway Studio":https://www.waywaystudio.com/ . This time we tried to go deep into the hex-tile game world.

遊び方

1. Rotate Hex-tiles(with emitted corners) by right/left click.(right click: clockwise, left click: anti-clockwise)
2. These emitted corners Supply 1 Energy to its closest 'Target Tiles' with a circle and ring(Target Tiles).
3. Each section of the ring is lit up when its supplied with energy.
4. If all section of the ring is lit up the Target Tile is complete and will be lit up too.
5. If it is supplied with more energy than it needs it will be lit up in RED.
6. Anchor Tiles are Target Tiles with Energy.
7. Anchor Tiles have to be complete to be rotatable.
8. Gear Tiles are tile groups that rotate together.
9. But incomplete Anchor Tiles with Gear will not rotate together.

コメント

0/1000
basement_dweller avatar

basement_dweller

Jun. 27, 2019

6
0

Thank you! Enjoyed it immensly. Subtle sound effects and quite appropriate atmospheric music made this a great puzzler for me. A bit short perhaps, but on the other hand I finished it so it's all good.

The_Ghost_Reaper avatar

The_Ghost_Reaper

Jun. 26, 2019

6
0

Its good game and keep you there, but I just started and I am stage 15 already, so maybe try to make it a little harder or I just understand it one of those two

Kactus04 avatar

Kactus04

Jul. 02, 2019

4
0

Would prefer left-click was clockwise, would like an option to reverse the controls.

Yakscadhrontyll avatar

Yakscadhrontyll

Jun. 26, 2019

6
0

I love those graphics! Although they almost appear to be a little "overdressed" for the game I like it anway. 5/5

MichaelChandra avatar

MichaelChandra

Jun. 28, 2019

3
0

Stage 71 I ended up with a mathematical approach, figuring out that each point could power exactly one and what positions would waste how many power points, leaving a total of 6 possible pair-combinations. After that the first attempt involving rotating the center pieces succeeded just fine.