Flooded Village Xmas Eve

Flooded Village Xmas Eve

by YoeriStaal
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Flooded Village Xmas Eve

評価:
3.4
リリース日: December 18, 2012
最終更新: December 18, 2012
開発者: YoeriStaal

Flooded Village Xmas Eve のタグ

説明

川を掘ったりスイッチを切り替えて、水を雪の村に導こう。クリスマスツリーを育てたり、サンタ海賊を船出させたり、村のエルフを溺れさせないよう注意!チャレンジ1:全54個の星を集めよう!チャレンジ2:全レベルを最速でクリア!チャレンジ3:最高得点を目指せ!チャレンジ4:サンタ海賊をたくさん流そう!チャレンジ5:クリスマスツリーをたくさん作ろう!

遊び方

砂のタイルをクリックして穴を掘るか、スイッチをクリックして切り替えよう。Mキーで音声ON/OFF、Rキーでリスタート、ESCまたはPでポーズメニュー。

開発者アップデート

Jan 23, 2013 3:10am

CHALLENGE RESULTS

Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!

Unfortunately, a bug caused the speed run times not to be recorded.

コメント

0/1000
Gameaholic avatar

Gameaholic

Dec. 20, 2012

15
0

I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.

uberpenguin avatar

uberpenguin

Dec. 19, 2012

8
1

I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.

Darvious avatar

Darvious

Dec. 23, 2012

5
1

Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.

EarthSensei avatar

EarthSensei

Dec. 19, 2012

6
2

A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?

YoeriStaal
YoeriStaal 開発者

The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.

OneLeggedRhino avatar

OneLeggedRhino

Dec. 23, 2012

3
1

Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)