Caverns of Turmoil

Caverns of Turmoil

by Zrevnur
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Caverns of Turmoil

評価:
2.9
リリース日: February 03, 2013
最終更新: August 10, 2015
開発者: Zrevnur

Caverns of Turmoil のタグ

説明

洞窟を探検し、危険な敵と戦い、凶悪な罠を避けよう!7人のプレイアブルキャラクターから選択、またはBod the Trollがダンジョンに降りていく様子を観戦することもできます。

遊び方

ゲームの読み込みに数秒かかる場合があります。しばらくお待ちください。キーボード入力が反応しない場合は、ゲーム画面を一度クリックしてみてください。「New Game」を押してキャラクターを選択しゲームを開始します。ゲーム中はマウスまたは矢印キーで移動・攻撃ができます。オーバーレイヘルプでボタンの機能や戦闘の目安を確認できます。カーソルボタンの周りのボタンで降下、休憩、スキルアップ、インベントリ表示などが可能です。右パネル下部の「Turmoil」にも注意!次の階層に降りると10%減少します。Caverns of Turmoilでは命は短く、死はすぐそこにあることを忘れずに!メインメニューの「Manual」もぜひ読んでゲームの仕組みを理解しましょう。画面が小さい場合はブラウザの「ズーム」機能で拡大できます。

開発者アップデート

Aug 10, 2015 7:06am

V 1.03.00
- map view highlights unexplored paths
- added level info button (key ‘l’) for showing current known level/exploration stats
- extended save file format; this version can load the older save file version but older versions of the game cannot load the new format and will probably crash; only a problem for exotic use cases
- new monster
- new item
- some more minor changes

コメント

0/1000
Suuljin avatar

Suuljin

Feb. 05, 2013

25
3

@ ZREVNUR: "Is it a terrible idea because you dislike it or because it "makes no sense"?" - I dislike it because it's not a fun game mechanic in my opinion and because the logic is flawed. As for your example: you are mixing up negative experiences and losing experience. If you take a hit to the jaw that's certainly a negative experience. After taking 100 hits to the jaw you'll have learned to anticipate the impact and roll with the blow, and are thus more experienced, not less. There is little that would warrant losing exp short of severe brain damage. Again: If you kill all monsters on 3 floors and heal before descending you'll gain exp, if you kill all but 1 monster on 100 floors without ever healing you'll lose exp. Certainly the veteran who manages the later feat is more experienced, but gets less/no exp for the ordeal. Now, if there are balancing reasons for not wanting to change it that's fine.

ichbinsehselber avatar

ichbinsehselber

Jul. 03, 2013

3
0

I really like this game. At first you really need to get into it. It is not easily possible to be successful without reading the manual. But the manual is very good. It explains really a lot. If you ever make a second part of it I will surely be happy to play that as well. Rated it 5/5

Suuljin avatar

Suuljin

Feb. 05, 2013

17
4

"Navigated another floor of the dungeon, slayed lots of monsters, survived some traps - clearly i'm much LESS experienced now than i was before, further and further away from progressing and learning the ins and outs of spelunking" If this statement sounds stupid it's because it is. The exp system is badly balanced, losing experience (not just making net zero, but actually losing exp you already had) for progressing in the cave is a terrible idea.

Zrevnur
Zrevnur 開発者

Is it a terrible idea because you dislike it or because it "makes no sense"? Real life example: A child 'Chris' gets run over by a car but survives. Because of that Chris becomes very fearful of cars. Even as a grown up Chris still has trouble with cars and gets anxiety attacks when driving one. So the experience of getting run over by the car has strong negative consequences for Chris. That is what the negative experience represents.

Jindra34 avatar

Jindra34

Feb. 19, 2013

10
2

The game concept is okay. The turmoil making everything worse for you gets really stupid. And every last flaw is worse than every perk. And the Exp gain system hinders development

Zeffiro909 avatar

Zeffiro909

Feb. 10, 2013

6
1

I gave 5 star but just to boost the rating, the game is very interesting but the exp return need to be increased, really. Think about the flaws and do something accordly