Stencyl Tutorial 4: Mouse-Based Shooting

Stencyl Tutorial 4: Mouse-Based Shooting

by Abigayl
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Stencyl Tutorial 4: Mouse-Based Shooting

評価:
3.9
リリース日: December 17, 2011
最終更新: December 17, 2011
開発者: Abigayl

Stencyl Tutorial 4: Mouse-Based Shooting のタグ

説明

This tutorial goes more in-depth into the avoider made in the first three tutorials (see links in Game News), showing how to add mouse-based shooting and HP.

As always, 100% of revenue goes to charity. Thank you.

遊び方

Click/Space/Enter to advance forward
Hold Shift + Click/Space/Enter to go back
0/1/2 to skip to the start/middle/end
Arrows/WASD to move in the game
Hold shift to slow down in the game
Hold Ctrl or / to speed up in the game
Hold down the left mouse button to fire in the game
Press P to pause the game

FAQ

Stencyl Tutorial 4: Mouse-Based Shootingとは?
Stencyl Tutorial 4: Mouse-Based Shootingは、Abigaylによって制作されたチュートリアル形式のアクションゲームで、Stencylゲーム開発プラットフォームを使ったマウス操作によるシューティングの仕組みを解説しています。

Stencyl Tutorial 4: Mouse-Based Shootingの開発者は?
このゲームはAbigaylによって開発されました。

Stencyl Tutorial 4: Mouse-Based Shootingはどんなゲーム?
Stencyl Tutorial 4: Mouse-Based Shootingは、マウスで狙いを定めて撃つ方法を学べるアクションシューティングのチュートリアルゲームです。

Stencyl Tutorial 4: Mouse-Based Shootingの遊び方は?
このゲームでは、マウスで照準を合わせてクリックし、画面内でマウス操作によるシューティングの基本メカニクスを体験できます。

Stencyl Tutorial 4: Mouse-Based Shootingの主な特徴は?
本作の最大の特徴は、マウスで操作するシューティングの仕組みを実際に体験しながら学べる点で、アクションゲーム開発に興味があるStencylユーザー向けの教育用サンプルとなっています。

開発者アップデート

コメント

0/1000
Abigayl avatar

Abigayl

Dec. 17, 2011

85
5

Please rate this comment up if you would like to see more tutorials about Stencyl (and please comment yourself about what you would like me to cover) so that I know what you are interested in seeing. Thank you.

Abigayl
Abigayl 開発者

Please read the News Posts for information on changes to the current Stencyl version. I will do my best to keep it updated for all of you :).

ItsFunToLose avatar

ItsFunToLose

Jan. 02, 2012

20
1

Hi Abigayl, I want to start off saying I love your tutorials, they're very helpful.

I have a problem with the way you've coded the HP attribute. I have followed your coding exactly, but bullets subtract 1 or 2 health from enemy targets, and very rarely even 3 HP per bullet. ( and I noticed this problem in your demo as well, its just masked by the large number of bullets, and thus hard to notice if one bullet is doing 1 or 2 damage to a 3 HP target.)

Is there any way to code the HP so that this does not occur? any insight into why this is happening at all?

Recap: I set enemy HP to 10. I code so that if HP > 1 to decrement HP by 1. else kill.
I print the HP value rather than a picture bar. about 40% of the time, One bullet takes enemy from 10 HP to 8 HP. Rest of the time, HP from 10 to 9. Halp.

Abigayl
Abigayl 開発者

Aye, you are correct and yes the sheer number makes it so I missed that error. The simplest way to correct it is to add an extra code in the "EnemyMotion" behavior. Just before the "if HP > 1", drag in a kill code (from Actor -> Properties) and change it to say "kill last collided actor". That should work.

netgeneraal avatar

netgeneraal

Dec. 29, 2011

17
1

I would like to know how to make an upgrade system like that you can buy auto shooter.

Abigayl
Abigayl 開発者

The next tutorial goes over how to make a powerup, which you should be able to manipulate to change shooting or other things (I suggest using a game attribute for something permanent like that). If you want me to show you how to change it after the tutorial comes out on Saturday, let me know and I can stream it for you (livestream.com/poweredbyflowers).

Abigayl avatar

Abigayl

Jul. 24, 2012

6
0

Thank you all for your ratings! This is now a "legendary" tutorial (over 4.0 with 500+ votes). :)

lukabalen avatar

lukabalen

Jan. 08, 2012

15
1

I would like to see and learn how to make a realistic gun. How to add recoil, gravity to bullets, knockback and other stuff.

Abigayl
Abigayl 開発者

Will keep that in mind for future tutorials, but it's a lot more complicated than this, so might be much later to see if I can even simplify it to a tutorial.