Rocket Tank
by adeo8
Rocket Tank
Rocket Tank のタグ
説明
You are a Tank, with a... rocket...
Modeled after those games that all have Monster trucks or dirt-bikes, but with a twist.
credits: For the tank model: http://www.3dm3.com/modelsbank/model445.htm
遊び方
W/S or UP/Down to accelerate/decelerate;
A/D or Left/Right to rotate;
q to brake;
space for rockets;
開発者アップデート
v1.0.3:
-added a glitchy mute button.
-add a demonstration of an upgrade system
-general gui fixes
-added lava on “Jump”
v1.0.2:
-added “JUMP”
-fixed rocket particle glitch
-added in-game instructions
-Remax2 has officially contributed to the game
-Major GUI Updates
v1.01: Fixed Sound
FAQ
コメント
nicholsml
Jun. 26, 2011
10. Upgrades! Games tend to suck you in more if you include things to work for. Maybe you get experience points for completing a level (Base experience earned), then give bonus XP for however much time is remaining on a level, fuel remaining, or if you managed to complete it with maximum HP. When you reach a certain xp amount, which will change depending on your level, you will gain upgrade points, which you can spend in an upgrade menu.
Ideas for possible upgrades, if implemented: Total fuel, engine (would make you go faster), treads, armor (Your HP, basically), or special enhancements, like a lighter tank, so you would fall slower, thus reducing damage from falling. Most upgrades can be upgraded more than once, and each upgrade costs more credits.
nicholsml
Jun. 26, 2011
11. Just keep coding and modeling, and basically do trial and error. if you put full effort into this game, you will learn to do certain things as you progress, and it will always make you a better programmer, no matter how good you already are!
Thanks for taking your time to read this, and I understand if you don't add a lot of the more complicated features listed. I am a java programmer myself, and although its not near the same, I know that designing any game is a pain in the behind. So keep at it, and I look forward to what you make of this game!
nicholsml
Jun. 26, 2011
Although not much is happening here, i believe this game has potential. I have a few suggestions:
1. Fix the speed (it glitches between 16 and 17), and add "MPH" next to it, if that's what your measuring.
2. More levels, of course.
3. Tanks are heavy. This thing falls like a feather, and the game feels very "Low Gravity-like."
4. Tank health? Falling from a distance can cause some serious damage, even if it is a tank.
5. Mute button, and Quality button.
herwot298
Jun. 26, 2011
Alright.... it was alright. Was this a test? This would definately make a smexy game.
nicholsml
Jun. 26, 2011
6. Instructions IN-game. A lot of people are too lazy to scroll down to the instructions area on the page.
7. Add checkpoints, obstacles, traps, and other goodies. (Maybe enemies that shoot at you, mines that blow you into the air, and cause damage, speed boosters, etc.
8. Powerups, maybe? (Rocket Burst: Rocket has more force, but consumes the same amount of fuel. Unlimited Fuel: Temporarily grants unlimited fuel. Sticky Treads: Sticks you to the track, with a release button., etc.)
9. An options menu, where you can include some options i listed above.