Spellchain

Spellchain

by archenemy777hu
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Spellchain

評価:
3.1
リリース日: February 11, 2013
最終更新: February 11, 2013
開発者: archenemy777hu

Spellchain のタグ

説明

ターン制カードストラテジーゲーム。マナをうまく使ってコンボを作り、相手を打ち負かそう!iPad/iPhone版も無料配信中:https://itunes.apple.com/us/app/spellchain/id595383033?mt=8。気に入ったらFacebookで「いいね!」もよろしく:https://www.facebook.com/Spellchain

遊び方

ゲーム内にチュートリアルとルールがありますが、基本はカードをクリックして選択し、もう一度クリックでプレイ。隣接するカードもマナが許す限りプレイ可能。ターン終了を押すと相手の番になります。iPad/iPhone版も無料:https://itunes.apple.com/us/app/spellchain/id595383033?mt=8。気に入ったらFacebookで「いいね!」も!

コメント

0/1000
Suuljin avatar

Suuljin

Feb. 11, 2013

22
0

Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.

rpgmanes avatar

rpgmanes

Feb. 11, 2013

6
0

need a story, new ennemy, ect
maybe exp + skill point

archenemy777hu avatar

archenemy777hu

Feb. 12, 2013

4
0

Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)

Terzak avatar

Terzak

Mar. 07, 2013

3
0

Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.

GHZealot avatar

GHZealot

Jun. 11, 2013

3
0

I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.